Spire prop blockbullets

Freyja

aa
Jul 31, 2009
2,994
5,813
I'm sorry, I've tried, and honestly I can see why valve did what they did. Any attempts at making an accurate collision model literally just doesn't compile due to being too complex.
 

Crowbar

Spiritual preprocessor
aa
Dec 19, 2015
1,455
1,297
Split it up into several models? Might make dummy props that are just there for the collision. Sacrifice: Bullet decals
 

Collaide

L2: Junior Member
Oct 14, 2015
58
3
I made this poor attempt at a fix a while back. I just made a new collision out of admittedly messy displacements that'll need to be fixed up. You would either have to use an invisible texture so it acts like blockbullet or texture it so it looks like the original spire. Feel free to modify it to fit your needs, if you want to use it. I have no plans for it.
Does anybody have a custom texture to make it act like blockbullets?
 

Quantum

L3: Member
Mar 31, 2016
119
99
If I'm not mistaken, test/invisible should work the same as blockbullets. It seems like it would be a huge pain to work with, though.
 

Empyre

L6: Sharp Member
Feb 8, 2011
309
187
I just thought of an idea. What if somebody remade the spire with a simpler shape? The tricky part would be to make it simpler while still looking good and still recognizable as the spire.
 

Collaide

L2: Junior Member
Oct 14, 2015
58
3
I just thought of an idea. What if somebody remade the spire with a simpler shape? The tricky part would be to make it simpler while still looking good and still recognizable as the spire.
That would probably work, although I doubt anyone would go through that amount of effort for a pro version of and old valve map.
 

Collaide

L2: Junior Member
Oct 14, 2015
58
3
If I'm not mistaken, test/invisible should work the same as blockbullets. It seems like it would be a huge pain to work with, though.
For the record, none of the "invisible" textures work as blockbullets, already tried it.
 

FloofCollie

I really suck!
aa
Nov 5, 2016
600
669
I'm not sure I entirely understand the problem, but a new (I.E. not the old two-clips-per-stair) method for clipping spiral stairs is explained in this video.
Presumably it could also be used by the volumes in collision meshes.
 

Collaide

L2: Junior Member
Oct 14, 2015
58
3
I'm not sure I entirely understand the problem, but a new (I.E. not the old two-clips-per-stair) method for clipping spiral stairs is explained in this video.
Presumably it could also be used by the volumes in collision meshes.
It's a prop and it's not alligned with the hammer grid. That's the problem.
 

Empyre

L6: Sharp Member
Feb 8, 2011
309
187
That would probably work, although I doubt anyone would go through that amount of effort for a pro version of and old valve map.
I surely wouldn't be much more effort than has already been put into trying to make a collision model for the existing spire. Also, the spire gets used in other maps, so the new spire would continue to be useful for years to come.