I know this isn't strictly mapping related, but this is the only place I know that I will get a proper, quick response..
When I've compiled my model and such, ingame the texture isn't working properly. I have no idea why, as the .VMT and .VTF are properly done, and such. See for yourself:
the location of the files: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\custom\CWeapons\models\weapons\c_items
When I've compiled my model and such, ingame the texture isn't working properly. I have no idea why, as the .VMT and .VTF are properly done, and such. See for yourself:
{
"$baseTexture" "models\weapons\c_items/c_skistick"
"$phong" "1"
"$phongexponent" "5"
"$phongboost" "10"
"$lightwarptexture" "models\weapons\c_items/c_ambassador_lightwarp"
"$phongfresnelranges" "[.25 .5 1]"
// "$phongwarptexture" "models\weapons\c_items/c_ambassador_phongwarp"
"$basemapalphaphongmask" "1"
"$rimlight" "1"
"$rimlightexponent" "10"
"$rimlightboost" "1"
"360?$color2" "[ 0.9 0.8 0.8 ]"
"$glowcolor" "1"
// Cloaking
"$cloakPassEnabled" "1"
"$sheenPassEnabled" "1"
"$sheenmap" "cubemaps\cubemap_sheen001"
"$sheenmapmask" "Effects\AnimatedSheen\animatedsheen0"
"$sheenmaptint" "[ 1 1 1 ]"
"$sheenmapmaskframe" "0"
"$sheenindex" "0"
"$yellow" "0"
"Proxies"
{
"AnimatedWeaponSheen"
{
"animatedtexturevar" "$sheenmapmask"
"animatedtextureframenumvar" "$sheenmapmaskframe"
"animatedtextureframerate" "40"
}
"invis"
{
}
"ModelGlowColor"
{
"resultVar" "$glowcolor"
}
"Equals"
{
"srcVar1" "$glowcolor"
"resultVar" "$selfillumtint"
}
"Equals"
{
"srcVar1" "$glowcolor"
"resultVar" "$color2"
}
"YellowLevel"
{
"resultVar" "$yellow"
}
"Multiply"
{
"srcVar1" "$color2"
"srcVar2" "$yellow"
"resultVar" "$color2"[/im
}
}
"$baseTexture" "models\weapons\c_items/c_skistick"
"$phong" "1"
"$phongexponent" "5"
"$phongboost" "10"
"$lightwarptexture" "models\weapons\c_items/c_ambassador_lightwarp"
"$phongfresnelranges" "[.25 .5 1]"
// "$phongwarptexture" "models\weapons\c_items/c_ambassador_phongwarp"
"$basemapalphaphongmask" "1"
"$rimlight" "1"
"$rimlightexponent" "10"
"$rimlightboost" "1"
"360?$color2" "[ 0.9 0.8 0.8 ]"
"$glowcolor" "1"
// Cloaking
"$cloakPassEnabled" "1"
"$sheenPassEnabled" "1"
"$sheenmap" "cubemaps\cubemap_sheen001"
"$sheenmapmask" "Effects\AnimatedSheen\animatedsheen0"
"$sheenmaptint" "[ 1 1 1 ]"
"$sheenmapmaskframe" "0"
"$sheenindex" "0"
"$yellow" "0"
"Proxies"
{
"AnimatedWeaponSheen"
{
"animatedtexturevar" "$sheenmapmask"
"animatedtextureframenumvar" "$sheenmapmaskframe"
"animatedtextureframerate" "40"
}
"invis"
{
}
"ModelGlowColor"
{
"resultVar" "$glowcolor"
}
"Equals"
{
"srcVar1" "$glowcolor"
"resultVar" "$selfillumtint"
}
"Equals"
{
"srcVar1" "$glowcolor"
"resultVar" "$color2"
}
"YellowLevel"
{
"resultVar" "$yellow"
}
"Multiply"
{
"srcVar1" "$color2"
"srcVar2" "$yellow"
"resultVar" "$color2"[/im
}
}
the location of the files: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\custom\CWeapons\models\weapons\c_items