A few mann vs machine related questions

Conga Lyne

L2: Junior Member
Sep 2, 2017
65
47
Okay so, I have a few questions i'd like to be answered if possible~

1. How can I make a red intelligence spawn properly instead of not spawning at all within the mvm gamemode~? (right now it appears to cease to exist until red team looses... not helpful)

2. Will mann vs machine robots always use any func_capturezone to cap even if it's set to red, or can I change this without making a wall around it?

3. Is it possible to actually disable a spawn location or will robots spawn from it no matter what?

Thankyou if anyone can answer these questions, I enjoy experimenting with the mvm gamemode a lot~
 

PenolAkushari

Never Played MvM
Apr 28, 2017
51
26
About 3.

Robots won't spawn from disabled spawn points, even if that said spawnpoint is the only one that's set in "Where". Though, pop file would keep looking for that spawnpoint, and once point with same name would get enabled mid-wave while that WaveSpawn is active, then bots get spawned from here.
 

Hyperion

L16: Grid Member
aa
Jun 8, 2015
840
659
1/ enable it manually via I/O?
2/ AFAIK bots will calculate the position of capturezone only once when the first robot spawns. That means that even if you disable, move or add capturezone or change the team, they will do the dropping animation there and softlock the round
3/ you can disable spawnpoints but that requires you to have working enabled spawnpoints same time
 

henke37

aa
Sep 23, 2011
2,075
515
Usually you don't need to disable specific spawn points, since the pop file allows you to specify which one to use. It even lets you specify more than one, so I don't see any issues if you were to disable one of them mid game.
 

Fillmore

L5: Dapper Member
Jul 20, 2014
224
137
2. Robots will only behave like they do if the capture_zone is set to BLU (the calculation doesn't do its job properly if it's anything else and the bomb carrier never leaves spawn)

3. Yes, this is how Mannhattan functions. The active spawn has its spawnbot entities enabled while everything else is disabled (they are disabled and enabled according as the bots begin taking ground)
The bots are able to spawn because they have multiple Where locations listed (one for each of the spawns)
 

Conga Lyne

L2: Junior Member
Sep 2, 2017
65
47
Thankyou everyone for the help, now my map isn't immediately catching fire and not working properly~
 

Fillmore

L5: Dapper Member
Jul 20, 2014
224
137
No worries, that kinda stuff tends to happen when you get to playtesting :D
 

Powerlord

L3: Member
May 8, 2010
127
60
Okay so, I have a few questions i'd like to be answered if possible~

1. How can I make a red intelligence spawn properly instead of not spawning at all within the mvm gamemode~? (right now it appears to cease to exist until red team looses... not helpful)

MvM is already a CTF-based game mode (game mode 0). The bombs that the robots carry are item_teamflag entities.

Which may be why your own item_teamflags aren't working properly.