If I select the 'Normal' options in the compile window (F9), Hammer freezes at PortalFlow 0...1..., and the vvis.exe process takes 98% of CPU time.
The skybox is optimized, there are no leaks, and the map is relatively small. Other small maps compile without any problems. The problem occured when I copied the blue part of the map to the other side and made it red.
What can I do about it?
The skybox is optimized, there are no leaks, and the map is relatively small. Other small maps compile without any problems. The problem occured when I copied the blue part of the map to the other side and made it red.
What can I do about it?
Code:
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 27/1024 1296/49152 ( 2.6%)
brushes 383/8192 4596/98304 ( 4.7%)
brushsides 2993/65536 23944/524288 ( 4.6%)
planes 1512/65536 30240/1310720 ( 2.3%)
vertexes 3964/65536 47568/786432 ( 6.0%)
nodes 2259/65536 72288/2097152 ( 3.4%)
texinfos 292/12288 21024/884736 ( 2.4%)
texdata 8/2048 256/65536 ( 0.4%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 3084/65536 172704/3670016 ( 4.7%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1507/65536 84392/3670016 ( 2.3%)
leaves 2287/65536 73184/2097152 ( 3.5%)
leaffaces 3594/65536 7188/131072 ( 5.5%)
leafbrushes 1144/65536 2288/131072 ( 1.7%)
areas 2/256 16/2048 ( 0.8%)
surfedges 20092/512000 80368/2048000 ( 3.9%)
edges 10783/256000 43132/1024000 ( 4.2%)
LDR worldlights 20/8192 1760/720896 ( 0.2%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 256/32768 2560/327680 ( 0.8%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 3579/65536 7158/131072 ( 5.5%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 1567268/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 326364/16777216 ( 1.9%)
entdata [variable] 22402/393216 ( 5.7%)
LDR ambient table 2287/65536 9148/262144 ( 3.5%)
HDR ambient table 2287/65536 9148/262144 ( 3.5%)
LDR leaf ambient 15821/65536 442988/1835008 (24.1%)
HDR leaf ambient 2287/65536 64036/1835008 ( 3.5%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/1360 ( 0.1%)
pakfile [variable] 401/0 ( 0.0%)
physics [variable] 144332/4194304 ( 3.4%)
physics terrain [variable] 2/1048576 ( 0.0%)