Custom Texture Glitch

EmNudge

L4: Comfortable Member
Sep 23, 2015
184
60
I've got a lot of custom textures for signs to display to the players. I've had this weird glitch with overlays and decals, but recently it's spread to normal textures as well and it's become VERY annoying.

Take, for example, these portals I have here. They've been labeled and scaled correctly to alert the player where they teleport to.
c177af2c2d586aac3195ab720cf46486.png

you'll notice the 2 on the right tilted at an angle for no reason. It does that based on the camera angle in the 3d view. Here is an mp4 of me displaying said glitch:

https://i.gyazo.com/4209463e1e58ebee1e6e565e144bface.mp4

Now, while positioning them was vexing, it was enraging after the compile, when I checked out said room.
b2fa1e0a4742070e0f045522b38bd656.png


yeah, so anybody know what's going on and how to deal with this?
 

MOCOLONI

L6: Sharp Member
Dec 16, 2014
373
89
That resembles the case of various overlays with different decals applied in the same spot.
 

EmNudge

L4: Comfortable Member
Sep 23, 2015
184
60
That resembles the case of various overlays with different decals applied in the same spot.
the ones pictured above are thin brushes with a texture that was scaled and aligned. Not decals nor overlays.
I also don't have anywhere in the map where more than one decal or overlay occupy the same brush. Not that I know of at least.