I've got a lot of custom textures for signs to display to the players. I've had this weird glitch with overlays and decals, but recently it's spread to normal textures as well and it's become VERY annoying.
Take, for example, these portals I have here. They've been labeled and scaled correctly to alert the player where they teleport to.
you'll notice the 2 on the right tilted at an angle for no reason. It does that based on the camera angle in the 3d view. Here is an mp4 of me displaying said glitch:
https://i.gyazo.com/4209463e1e58ebee1e6e565e144bface.mp4
Now, while positioning them was vexing, it was enraging after the compile, when I checked out said room.
yeah, so anybody know what's going on and how to deal with this?
Take, for example, these portals I have here. They've been labeled and scaled correctly to alert the player where they teleport to.
you'll notice the 2 on the right tilted at an angle for no reason. It does that based on the camera angle in the 3d view. Here is an mp4 of me displaying said glitch:
https://i.gyazo.com/4209463e1e58ebee1e6e565e144bface.mp4
Now, while positioning them was vexing, it was enraging after the compile, when I checked out said room.
yeah, so anybody know what's going on and how to deal with this?