Too much portals

KaydemonLP

L5: Dapper Member
Nov 17, 2015
204
63
I keep getting this error
12927 portalclusters
43178 numportals
The map overflows the max portal count (43178 of max 32768)!

Is there a way to limit on how much portals vvis creates or a way to fix this without making the map smaller?
 

Viemärirotta

sniffer
aa
Feb 5, 2016
1,013
590
func_detail and not building a giant box around your map, hint brushes as well.
 

KaydemonLP

L5: Dapper Member
Nov 17, 2015
204
63
I personaly thaught of trying out the gameplay before doing any optimization but il try.
 

KaydemonLP

L5: Dapper Member
Nov 17, 2015
204
63
Even some optimization is better than nothing. And why would you rather have, people complaining for poor FPS all over the map, or in specific areas?
I ment that when I test the map i dont optimize it, then before i release it i optimize it
 

KaydemonLP

L5: Dapper Member
Nov 17, 2015
204
63
Optimzation is an important part of the development of the map, not something you add on at the end. Optimize as you go and try to improve areas where you can from the feedback you get.
What feedback? I wont release it anytime soon. I just want to quickly test it.
 

Werewolf

Probably not a real Werewolf
aa
Apr 12, 2011
873
309
What feedback? I wont release it anytime soon. I just want to quickly test it.
If you plan on releasing it, you're going to have others test you map at some point. Might not be soon, but it should happen. I don't know what specs your computer is, but some people play on very low-end machines. It's best to get some optimization done before then, even if it's only for yourself.
 

KaydemonLP

L5: Dapper Member
Nov 17, 2015
204
63
If you plan on releasing it, you're going to have others test you map at some point. Might not be soon, but it should happen. I don't know what specs your computer is, but some people play on very low-end machines. It's best to get some optimization done before then, even if it's only for yourself.
Well my pc is pretty bad itselve (i run cs go at all low on 15 fps). I will try to optimize it, even though i never did it, have to start one day.
 

Tumby

aa
May 12, 2013
1,084
1,192
Optimization goes hand-in-hand with the layout of a map. Old maps like hydro are massive, yet have great framerates. However, maps like Suijin are too open and are forced to suffer from frameloss.
So again, always keep everything in mind.

And optimization doesn't just mean having good frames, it can also mean having fast compiles. There are literally entities that only exist to reduce framerates but boost compile time.
 

KaydemonLP

L5: Dapper Member
Nov 17, 2015
204
63
Optimization goes hand-in-hand with the layout of a map. Old maps like hydro are massive, yet have great framerates. However, maps like Suijin are too open and are forced to suffer from frameloss.
So again, always keep everything in mind.

And optimization doesn't just mean having good frames, it can also mean having fast compiles. There are literally entities that only exist to reduce framerates but boost compile time.
Well. My problem is that i cant even complete the compile with this error. And im new to optimization so that is a big problem.