Propper compiling?

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DrSquishy

we've all had better times to die
aa
Feb 10, 2017
1,297
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I have created a custom model using propper,have added rope attachments, specified folders, added a hitbox and all of the necessary steps. propper is properly configured, and I go to run the map, but in the compile log nothing appears apart from the top 3 lines of code that always appears, and when I check my folders i specified, nothing appears. However, when I check tf\bin, i found a compile log and think this may help. what does this mean?



materialPath: C:\Program Files\Steam\steamapps\common\team fortress 2\tf\materials
Loading C:\Program Files\Steam\steamapps\common\team fortress 2\bin\SignProp.vmf
Brush 22671: bounds out of range
Brush 22671: bounds out of range
Brush 22671: bounds out of range
Brush 22658: bounds out of range
Brush 22658: bounds out of range
Brush 22658: bounds out of range
Brush 22671: bounds out of range
Brush 22671: bounds out of range
Brush 22671: bounds out of range
Brush 22658: bounds out of range
Brush 22658: bounds out of range
Brush 22658: bounds out of range
fixing up env_cubemap materials on brush sides...
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (53578 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 30 texinfos to 13
Reduced 2 texdatas to 2 (34 bytes to 34)
Writing C:\Program Files\Steam\steamapps\common\team fortress 2\bin\SignProp.bsp
Wrote ZIP buffer, estimated size 105877, actual size 105663
0 seconds elapsed



2 threads
reading c:\program files\steam\steamapps\common\team fortress 2\bin\SignProp.bsp
reading c:\program files\steam\steamapps\common\team fortress 2\bin\SignProp.prt
LoadPortals: couldn't read c:\program files\steam\steamapps\common\team fortress 2\bin\SignProp.prt



[Reading texlights from 'lights.rad']
[56 texlights parsed from 'lights.rad']

Loading c:\program files\steam\steamapps\common\team fortress 2\bin\SignProp.bsp
No vis information, direct lighting only.
304 faces
2 degenerate faces
907 square feet [130650.91 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
0 direct lights
0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0001 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 2/1024 96/49152 ( 0.2%)
brushes 139/8192 1668/98304 ( 1.7%)
brushsides 1547/65536 12376/524288 ( 2.4%)
planes 3762/65536 75240/1310720 ( 5.7%)
vertexes 533/65536 6396/786432 ( 0.8%)
nodes 278/65536 8896/2097152 ( 0.4%)
texinfos 13/12288 936/884736 ( 0.1%)
texdata 2/2048 64/65536 ( 0.1%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 304/65536 17024/3670016 ( 0.5%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 297/65536 16632/3670016 ( 0.5%)
leaves 281/65536 8992/2097152 ( 0.4%)
leaffaces 315/65536 630/131072 ( 0.5%)
leafbrushes 155/65536 310/131072 ( 0.2%)
areas 1/256 8/2048 ( 0.4%)
surfedges 2671/512000 10684/2048000 ( 0.5%)
edges 1530/256000 6120/1024000 ( 0.6%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 0/32768 0/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 0/65536 0/131072 ( 0.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 15060/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 1782/393216 ( 0.5%)
LDR ambient table 281/65536 1124/262144 ( 0.4%)
HDR ambient table 281/65536 1124/262144 ( 0.4%)
LDR leaf ambient 125/65536 3500/1835008 ( 0.2%)
HDR leaf ambient 281/65536 7868/1835008 ( 0.4%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 105663/0 ( 0.0%)
physics [variable] 53578/4194304 ( 1.3%)
physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 858
Writing c:\program files\steam\steamapps\common\team fortress 2\bin\SignProp.bsp
0 seconds elapsed
 

DrSquishy

we've all had better times to die
aa
Feb 10, 2017
1,297
974
I definitely used propper.exe
 

DrSquishy

we've all had better times to die
aa
Feb 10, 2017
1,297
974
I've been having a similar issue which I also posted about but this issue seems to be a tad different, as you actually appear to be getting a proper compile log whereas I'm not getting any log output whatsoever now.

I found one result on Google where someone said "instead of using Propper in TF2's bin, use it in another game's bin (i.e. CS:GO)". I haven't tried that yet, but maybe give that a shot and see if it works. Maybe a recent TF2 update fucked Propper over?
It wouldn't have been steampipe because I am using the edited version made after steampipe
 

DrSquishy

we've all had better times to die
aa
Feb 10, 2017
1,297
974
If this helps:
propper.jpg
 

DrSquishy

we've all had better times to die
aa
Feb 10, 2017
1,297
974
I've been having a similar issue which I also posted about but this issue seems to be a tad different, as you actually appear to be getting a proper compile log whereas I'm not getting any log output whatsoever now.

I found one result on Google where someone said "instead of using Propper in TF2's bin, use it in another game's bin (i.e. CS:GO)". I haven't tried that yet, but maybe give that a shot and see if it works. Maybe a recent TF2 update fucked Propper over?
Should I move the .exe, .fgs or both?
 

DrSquishy

we've all had better times to die
aa
Feb 10, 2017
1,297
974

DrSquishy

we've all had better times to die
aa
Feb 10, 2017
1,297
974
I've been having a similar issue which I also posted about but this issue seems to be a tad different, as you actually appear to be getting a proper compile log whereas I'm not getting any log output whatsoever now.

I found one result on Google where someone said "instead of using Propper in TF2's bin, use it in another game's bin (i.e. CS:GO)". I haven't tried that yet, but maybe give that a shot and see if it works. Maybe a recent TF2 update fucked Propper over?
Just found time to try this, and I don't have any other valve games to put the files in the bin of:/
 

DrSquishy

we've all had better times to die
aa
Feb 10, 2017
1,297
974
I've been having a similar issue which I also posted about but this issue seems to be a tad different, as you actually appear to be getting a proper compile log whereas I'm not getting any log output whatsoever now.
I don't have any log output in the compile window, but I found this as a .log file in the bin