- Oct 25, 2007
- 44
- 13
If you are like me and you don't want your map to be out of scale with halls of giants, these values might help you! The idea of this thread is from Alex who gived me the hint to check this out by loading the models in the editor, so thx to him !
Happy "proportional" mapping !
The Offense Classes
Scout: 86 units high, 33 units wide
Soldier: 88 units high, 51 units wide
Pyro: 85 units high, 45 units wide
The Defense Classes
Demoman: 88 units high, 50 units wide
Heavy: 93 units high, 60 units wide
Engineer: 84 units high, 53 units wide
The Support Classes
Medic: 88 units high, 61 units wide
Sniper: 90 units high, 49 units wide
Spy: 86 units high, 48 units wide
Happy "proportional" mapping !
The Offense Classes
Scout: 86 units high, 33 units wide
Soldier: 88 units high, 51 units wide
Pyro: 85 units high, 45 units wide
The Defense Classes
Demoman: 88 units high, 50 units wide
Heavy: 93 units high, 60 units wide
Engineer: 84 units high, 53 units wide
The Support Classes
Medic: 88 units high, 61 units wide
Sniper: 90 units high, 49 units wide
Spy: 86 units high, 48 units wide