env_shake hitching

TyeZenneth

L6: Sharp Member
May 31, 2014
340
293
So, long story short- I'm making a maritime map, and I need to convey the rocking motions of a ship. As it stands, the env_shake entity works for my purposes, with one caveat: with a high amplitude and low frequency, very noticeable 'hitching' occurs, where the viewpoint jumps from one angle to another instantaneously. Now, I'm okay with making people slightly nauseous, but this is just plain unplayable. Does anyone know of a workaround?
 

BigfootBeto

Party Time 2.0!
aa
Jun 8, 2016
496
847
If there is water, maybe you can tie it to a func_water_analog and move it with a rotating door that oscillates at a small angle and very slowly.
 

TyeZenneth

L6: Sharp Member
May 31, 2014
340
293
If there is water, maybe you can tie it to a func_water_analog and move it with a rotating door that oscillates at a small angle and very slowly.
That wouldn't work indoors, which is pretty much the main focus of my map.
 
May 25, 2015
390
307
Unfortunately, this is just how env_shake works. The shake effect is achieved by randomly changing the camera angles in a single isntance. This isn't noticable at higher frequencies because it happens so fast, but at lower frequencies it becomes more noticable. You'll probably have to find another way to simulate motion.