TF2Maps Presents: The Winter 2017 72hour TF2Jam!

Hosomi

L3: Member
Jun 15, 2016
130
40
I think what they want to do is do some work in Hammer first, then start over when the contest timer begins, using their knowledge of where things are going to go and the scale of it (no copy/paste).

Like sketching in 3D, basically.
yeah this, would that be allowed or nah?
 

Horologium

L1: Registered
Feb 2, 2017
6
2
I'll have 2 hours of free time on the 10th.

LETS DO THIS!
 

SnickerPuffs

(*single chuckle*)
aa
Apr 10, 2014
1,315
1,857
I'll join too! Heck, I'll even remake an old map of mine like last year!

Does that sound good to you guise?
 

Cole Slaw

L2: Junior Member
Feb 26, 2015
88
68
What better time to do that thing that I've always thought about than now.

Also, if I were to... say... commission some art for my entry, would that fall under the purview of assets being public and, by extension, not be able to use them?

And I don't mean textures and models for a map this year. (He he he.)
 

LeSwordfish

semi-trained quasi-professional
aa
Aug 8, 2010
4,102
6,597
What better time to do that thing that I've always thought about than now.

Also, if I were to... say... commission some art for my entry, would that fall under the purview of assets being public and, by extension, not be able to use them?

And I don't mean textures and models for a map this year. (He he he.)


Hmm... On the one hand I don't want people paying to get chunks of their work done for advantage. On the other, I don't want to completely lock down the "commission included" option. Could you PM me with more details? Is there a way you could collaborate with someone instead?
 

vulduv

L4: Comfortable Member
Sep 12, 2016
167
48
im thinking of making a PL map with a unique and funny ending. aswell as hawing red be able to capture a control point to slow down blues progres. but ofcorse! im new to mapping still. only hawing 1 bad indoor(but pretty) map under my belt!

i will go and make a PL map so i can learn how to make a PL map. i am gonna use the abs's templates during the 72 hour jam.(altho i haw school on monday so its more of a 60 hour jam for me.)

but first! gotta learn haw to make everything manualy incase something does not work right. im actualy familiar with how the path_track works on a basic level. so i should be fine... hopefully...
 

LeSwordfish

semi-trained quasi-professional
aa
Aug 8, 2010
4,102
6,597
im thinking of making a PL map with a unique and funny ending. aswell as hawing red be able to capture a control point to slow down blues progres. but ofcorse! im new to mapping still. only hawing 1 bad indoor(but pretty) map under my belt!

i will go and make a PL map so i can learn how to make a PL map. i am gonna use the abs's templates during the 72 hour jam.(altho i haw school on monday so its more of a 60 hour jam for me.)

but first! gotta learn haw to make everything manualy incase something does not work right. im actualy familiar with how the path_track works on a basic level. so i should be fine... hopefully...

I'll be honest: nobody understands how payload works properly, it's the most complicated PvP mode. I would suggest instead testing out how your Capture Point mechanic works instead.
 

vulduv

L4: Comfortable Member
Sep 12, 2016
167
48
I'll be honest: nobody understands how payload works properly, it's the most complicated PvP mode. I would suggest instead testing out how your Capture Point mechanic works instead.

i said that il try making a PL map to test the gamemode out. and then in the 72 hour jam i'l use abs´s gametype library to make the map during the jam. the test map that i'l make before the jam is probably not even gonna be public. i'l be careful.
 

Ixy

L2: Junior Member
Jan 29, 2016
75
67
Holy carp! I just found out about this! Thank the deities I did because I wouldn't miss this for the world!

Just one week to plan . . . . NOI'MNOTFREAKINGOUTWHYDOYOUASK?! :D
 

Fruity Snacks

Creator of blackholes & memes. Destroyer of forums
aa
Sep 5, 2010
6,394
5,571
I'll be honest: nobody understands how payload works properly, it's the most complicated PvP mode. I would suggest instead testing out how your Capture Point mechanic works instead.

... Wait, nobody knows how payload works properly? What?
 

LeSwordfish

semi-trained quasi-professional
aa
Aug 8, 2010
4,102
6,597
Question: Can i do some sfm posters?

Yes.

... Wait, nobody knows how payload works properly? What?

Without using ABS or the VDC, make a payload cart. Go on.

Maybe I was being flippant but yeah, it's a complicated mode. You should definitely know how the basics of I/O works, but building a payload cart from scratch is IMO pointress when you can not.
 

Micnax

Back from the dead (again)
aa
Apr 25, 2009
2,109
1,585
Without using ABS or the VDC, make a payload cart. Go on.

Maybe I was being flippant but yeah, it's a complicated mode. You should definitely know how the basics of I/O works, but building a payload cart from scratch is IMO pointress when you can not.
TF2's answer to "To bake an apple pie, you must first create the universe."
 

Spacek531

L4: Comfortable Member
Jan 28, 2012
165
94
Payload isn't that complicated, right? Off the top of my head, you only need a func_tracktrain, func_dispenser, team_capture_zone, trigger_hurt, two env_spark, func_regenerate (or is it func_dispenser?), env_dispenser_effect (or w/e it's called), a constraint, and a prop_physics_override. It's no KOTH but it's no TC either.
 

Spacek531

L4: Comfortable Member
Jan 28, 2012
165
94
I posted that in jest, but I get what you are saying.

Also I forgot that the cart also requires a trigger_hurt as well as a filter_class_name to destroy buildings.
 

FunkEdge

L3: Member
Jan 14, 2017
143
59
do you need to prove you've;
1) done the map in 72 hours
2) everything has started from scratch
and if yes. how do I prove it?