cp_dustbowl_reworked

CP cp_dustbowl_reworked 2017-02-02

Horologium

L1: Registered
Feb 2, 2017
6
2
cp_dustbowl_reworked - Mann CO's latest breakthrough!

Mann Co has come to an executive desicion that the mercs need some improved fighting areas! They plan to recreate a little dustbowl into a huge dustbox!

Features:
-Raised Skybox


Plan to do:
-Make more routs to points to get rid of choke points.

-Make more areas of the map playable, fix issues caused with the raised skybox.

-Fix some lighting issues people are reporting

-And more!

So stick around, as Mann Co will improve Dustbowl!
 

nickybakes

You should've played Rumbleverse
aa
Jul 28, 2015
911
1,739
Make more routs to points to get rid of choke points
Remember that you do need some sort of choke point, or else it'll be a straight roll in the favor of BLU. You need to give them some challenge so that they have something to actually fight. I do agree that Dustbowl's transitions are very linear, hallway-y, tight, and somewhat annoying to play in. Just don't go and try to completely remove any form of choke in the map, because they're needed for balance and to give BLU an actual challenge.
 

Horologium

L1: Registered
Feb 2, 2017
6
2
Remember that you do need some sort of choke point, or else it'll be a straight roll in the favor of BLU. You need to give them some challenge so that they have something to actually fight. I do agree that Dustbowl's transitions are very linear, hallway-y, tight, and somewhat annoying to play in. Just don't go and try to completely remove any form of choke in the map, because they're needed for balance and to give BLU an actual challenge.

NO I will be keeping choke points in the map, I've added one but its kinda hidden and hard to access, so it should balance out. Mainly the changes i've been making are coming from a poll in one of my steam groups.