I suck at mapping on angles. Pretty much everything I make are squares and that's probably bad.
Rotating stuff is easy but it never stays on grid. Trying to fix something that I've made then rotated is a huge pain in the butt and impossible to keep everything the correct size. What are some techniques people use to make buildings and brush structures on an angle while staying on grid.
Before anyone mentions instances, I'm not asking about that. Instances are above my skill level at this point and not what I'm attempting to learn. Using an instance to rotate a building or structure still doesn't teach me how to reliably map using angles.
Any and all help is fantastic. Links to existing articles as well as general advice on life, liberty, and existence, ya know, as long as it's relevant.
Rotating stuff is easy but it never stays on grid. Trying to fix something that I've made then rotated is a huge pain in the butt and impossible to keep everything the correct size. What are some techniques people use to make buildings and brush structures on an angle while staying on grid.
Before anyone mentions instances, I'm not asking about that. Instances are above my skill level at this point and not what I'm attempting to learn. Using an instance to rotate a building or structure still doesn't teach me how to reliably map using angles.
Any and all help is fantastic. Links to existing articles as well as general advice on life, liberty, and existence, ya know, as long as it's relevant.