koth_iceport a1

KotH koth_iceport a3

Captain gingerbread

L1: Registered
Sep 27, 2016
18
0
koth_iceport a1 - koth_iceport_a1 download

This map is still in Alpha and has just released, if there are some huge texturing/prop problem please let me know.
Feedback about the gameplay is more apreciated than detailing feedback.

I hope you enjoy the map, have fun :)
 

n8five484

L5: Dapper Member
Nov 17, 2016
207
204
What's up with the lighting? It looks weird in-game. Also the water isn't showing up.

Anyway here a few things besides those:

koth_iceport_a10021.jpg

koth_iceport_a10022.jpg

koth_iceport_a10023.jpg

These textures looked skewed or something. Fix them. Put them to their normal size.
koth_iceport_a10024.jpg

Align the textures. In Hammer click on the wall with the face edit sheet and left click on the brush above the passage in the image and there, fixed.
 
Last edited:

Captain gingerbread

L1: Registered
Sep 27, 2016
18
0
Changed the stairs below the Control Point to ramps
Changed the Medium Healthpack below the Control Point to a Large one
Changed so the caution tape marking the Capture Area ar non solid
Fixed a gap between Blue Spawndoor and the glass
Removed the water at the dock

Thanks for the feedback, I am currently still working on alligning the textures but I wanted to upload these changes as soon as possible.

Read the rest of this update entry...
 

Vel0city

func_fish
aa
Dec 6, 2014
1,947
1,589
You have a space in the map's file name. Source doesn't like that.

Rename the vmf, then recompile the map with said new name (so something like koth_iceport_a2a or something) then upload again. Don't change the bsp's name, Source also doesn't like that.


Picky engine innit.
 

Captain gingerbread

L1: Registered
Sep 27, 2016
18
0
*Changed the size of the mid area
*Removed the wall in front of the warehouse
*Added a small platform + walkway to sewer
*Added a rock so every class including heavy can jump on the small roof on *the side of sewer
*Added a small box at the two larger boxes next to warehouse

*Compressed the map file using bspzip.exe
*Fixed some of the lighting
*Fixed the ramps beneath the control point

Read the rest of this update entry...