I'm trying to find a way, if possible, to remove the gibs generated when players or props explode from specific areas of a map for optimization purposes. So no messing with tf_playergib. I know all gibs fade away after a few seconds anyway, but I want to remove them as soon as they are spawn or at least quicker than default time afterward. Like I said, it's for optimization purposes.
The obvious solution would be to use a trigger_remove brush but that doesn't remove everything. When bots stood inside the brush are killed, the ammo box and the bots weapon both gets removed, but the gibs of the bot still remain. Of course I have checked that the right flags are set correctly, but for reference:
I also tried teleporting the gibs with a trigger_teleport (also set like above) to move all gives to an off map area away from where players might render them. That didn't even move the ammo box or weapon.
Lastly I tried using a trigger_push just to see if I could at least move them that way, and the answer was 'No'. That also didn't move a thing.
So here's my question. Is it possible to remove gibs or speed up how quickly they disappear? As I said before, I'm not looking to disable them server wide via tf_playergibs, just ideally in specific areas
The obvious solution would be to use a trigger_remove brush but that doesn't remove everything. When bots stood inside the brush are killed, the ammo box and the bots weapon both gets removed, but the gibs of the bot still remain. Of course I have checked that the right flags are set correctly, but for reference:
I also tried teleporting the gibs with a trigger_teleport (also set like above) to move all gives to an off map area away from where players might render them. That didn't even move the ammo box or weapon.
Lastly I tried using a trigger_push just to see if I could at least move them that way, and the answer was 'No'. That also didn't move a thing.
So here's my question. Is it possible to remove gibs or speed up how quickly they disappear? As I said before, I'm not looking to disable them server wide via tf_playergibs, just ideally in specific areas