Can we not use custom item pickups anymore?

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,694
2,579
I could swear we used to be able to enter the exact path and model file; now it's just a dropdown that lets me choose the default or the Halloween one. And if I do try to enter the path and model file manually, it doesn't work when I run the map.

VAAAAAAAAAAAALVE!!!
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,694
2,579
Doesn't really change anything. Though interestingly enough, I created another pickup to see what the default value looked like without SmartEdit, and the field is completely gone.
 

Blinx

L69: Deviant Member
Mar 14, 2016
69
51
Doesn't really change anything. Though interestingly enough, I created another pickup to see what the default value looked like without SmartEdit, and the field is completely gone.

Empty values in non-SmartEdit mode don't show up, give it a value and it'll appear.
 

Frosty Scales

L2: Junior Member
Mar 22, 2015
93
30
it's definitely possible if other maps use it and it's still working. just manually set the keyvalues or add them back to your FGD file.
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,694
2,579
it's definitely possible if other maps use it and it's still working.
Is it still working?

Are there any other maps that use it?

Off the top of my head I can't think of any I'd pull up to use as an example of how it's supposed to work.
 

Lain

lobotomy success story
aa
Jan 8, 2015
724
757
The Key is powerup_model and the Value is the model path. Not too sure what is troubling you.

4601f7da49.jpg

88aebf97cb.jpg

edit: also did it with the tarp model to check if it was only vanilla models
f2320d49ca.jpg
 
Last edited:

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,694
2,579
Oh! You have to specify the models/ part for some reason. That's probably why it wasn't working then.
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,694
2,579
Hmm, now I'm having another issue. Despite the fact that I explicitly set the origin of the model below the actual physical bottom, it's touching the floor. I tried physically raising the entity off the ground, and it did the same thing. Is it not even possible to specify how high off the ground the model is? I could swear they said in the commentary, for example, that one of the health kits in Gravel Pit was raised higher off the ground than usual so you could regain health while rocket jumping.