Anyone want to convert Minecraft particles?

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
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2,579
This is a long shot, but remember that fan who recreated Mann Manor in Minecraft for a Let's Play show? I've been working on turning that, in turn, into a functional TF2 map for them to hopefully play during their Halloween special. I did all the texture and model conversions myself, but one thing I don't know beans about is particle effects. I need someone who understands such things to recreate the particle effects from the game:

Torch flames and smoke
Fire smoke
Portal magic
TNT explosions

If you're interested, I'll provide you with a copy of the map and all its assets for testing purposes, including VTFs of the sprite sheets, as well as the Minecraft world I built to compare it to.

Also, yes I know someone on Facepunch already made a pack of Minecraft stuff for Source. The scale is wrong and it's out of date and I want to use point-sampled textures.
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,694
2,579
I'd be willing to do it if Izotope's thing doesn't work out
Awesome! The ones Izotope linked were an even more inaccurate scale (I use 48, which is objectively correct according to both player camera height and minimum head clearance). I would have replied a week ago but when I started putting together a basic test map I got distracted by all the other things I still needed to do.

I'll PM you the asset pack and test map as soon as Dropbox finished uploading them.