Map Testing For November 1

Armadillo of Doom

Group Founder, Lover of Pie
aa
Oct 25, 2007
949
1,228
Edit 1: Seeing as I am quite late in setting up, I'll be exercising a few creative liberties. Namely, all maps up to my post on page 3 have been added. Normally it's first come first server, regardless. This time however, I have moved stovepipe and tributary to the back so that we can give the new maps a chance. This is my fault for not updating on time, and my apologies to the authors. Your map(s) were moved b/c they have had the most playtime over the last few weeks.

1200-1600 at 72.233.93.233:27015 Just post your request here, at least 1 week in advance. Times are based on U.S. Central Standard. The Steam group automatically adjusts to your timezone, so be sure to check that if you are unsure. http://www.timetemperature.com/tzus/time_zone.shtml

Map | Time | Author | Download | Discussion
ctf_meleefort_b1 | 1200 | taotd | http://forums.tf2maps.net/downloads.php?do=file&id=721 | http://forums.tf2maps.net/showthread.php?t=4083
ctf_malice | 1230 | Bonafide | http://forums.tf2maps.net/downloads.php?do=file&id=691 | http://forums.tf2maps.net/showthread.php?t=3919
pl_haywood_beta5 | 1300 | Laz | http://forums.tf2maps.net/downloads.php?do=file&id=730 | http://forums.tf2maps.net/showthread.php?t=4116
pl_halfacre_a3 | 1330 | Youme | http://youme.coltsplayground.net/pl_halfacre_a3.zip | http://forums.tf2maps.net/showthread.php?t=3745
cp_hillside_a1 | 1400 | Zipok | http://forums.tf2maps.net/downloads.php?do=file&id=735 | http://forums.tf2maps.net/showthread.php?t=4134
pl_silo_a3 | 1430 | Altaco | http://forums.tf2maps.net/downloads.php?do=file&id=733 | http://forums.tf2maps.net/showthread.php?p=38689
arena_mountain | 1500 | Pocok | http://forums.tf2maps.net/downloads.php?do=file&id=760 | http://forums.tf2maps.net/showthread.php?t=4191
cp_vital_link_a2 | 1530 | zpgrei | http://forums.tf2maps.net/downloads.php?do=file&id=746 | http://forums.tf2maps.net/showthread.php?p=39152 |
1fort_a3 | 1600 | Vicenti | http://forums.tf2maps.net/downloads.php?do=file&id=606 | http://forums.tf2maps.net/showthread.php?t=3525
cp_tributary_a5 | 1630 | ChronoTriggerFan | http://tek-spec.net/tf/cp_tributary/cp_tributary_a5.zip | http://forums.tf2maps.net/showthread.php?t=3668&highlight=tributary
pl_stovepipe_a7 | 1700 | Nineaxis | http://forums.tf2maps.net/downloads.php?do=file&id=686 | http://forums.tf2maps.net/showthread.php?t=3891

Guidelines For Testing: Due to issues past and present, I am laying down a few rules. Map testing should be a fun experience to talk seriously w/ your fellow mappers and gamers. That said, please don't be discouraged or scared while reading the first and most important rule.

1. Absolutely no bitching! The people who show up for testing do so because of their appreciation for custom TF2. Most of these individuals are also looking to get some feedback on their map. It is very much a group effort. When we first began the testing events, there was a lot of disrespect and jerkiness if things were not perfect. Example: It's one thing to say 'I think we need more than 5 peeps per team for this part of the map.' As opposed to 'How can I get good feedback like this? The admins/testers/whoever really need to pay more attention. Why bother like this?' Should I hear anything from the latter category, I won't think twice about banning your ass.

2. In order for things to run smoothly, testing requests must be made 1 week prior. This seems pretty harsh I know, but there really is no better way. The big problem we always have is planning. Maps requested for testing will be added to the server as soon as possible. This has to be done manually by an admin b/c of the aforementioned abuse of the direct upload service. Though I have an idea to get around it, for now you'll just have to tough it out.

3. You may not get sufficient testing on the day you request; don't freak out. Whether b/c of a low turnout or everyone gets tired after a couple hours. Simply post a request for the following week, saying only a couple peeps were available, or you only got like 5min. Such incidents will take priority during the next testing day. If there happen to be a dozen people looking for feedback that day, you'll have to be accommodating.

4. When requesting your test, the download must be available. Asking for some testing time and submitting your map a day before the event kinda defeats the purpose. In regards to multiple maps per author; this will be allowed if time permits. Should the testing schedule be rather large on that day, you'll have to settle for just one map.

5. Reread #1.
 
T

The Asylum

QUESTION 1: Melee-only maps. y/n?

QUESTION 2: If y, would you prefer one with sv_cheats written into it, or do the weapon strip yourself?
 

Bonafide

L6: Sharp Member
Mar 18, 2008
313
25
Immortal is sourcetv running on the server? I wish it was because Ctf_malice apparently had almost 24 people on it and I was not able to make it. It would have been great for me to have seen the match. So even though to server was full I basically got no feedback. The UK (colt seavers) server that used to be used on Sundays testing has sourceTv and it helped me a great deal. I found a couple of errors that were not reported to me simply by watching people play the map.
 
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MrAlBobo

L13: Stunning Member
Feb 20, 2008
1,059
219
in theory source tv is always running...its whether it was recording or if anyone knows how to retrieve its recordings that is the question...

and personally, i would not expect anything, the server has been having alot of issues and in my opinion needs to be wiped completely and reinstalled from the start...
but then the question of who has time arises...
 

Bonafide

L6: Sharp Member
Mar 18, 2008
313
25
AFAIK SourceTv sits in as another player and records the game (you need a 25 slot server). Games aren't recorded without it.
 

Altaco

L420: High Member
Jul 3, 2008
484
120
I'd like to test pl_silo_a3. Just gimme a day to get it in a playable state and uploaded :3
 
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Zeewier

L9: Fashionable Member
Sep 20, 2008
619
262
I hope my first alpha will make 1 november
 

Pocok

L1: Registered
Jun 24, 2008
30
0