CTF Ctf_PumpStation [Deleted]

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Etasus

L420: High Member
Jul 24, 2016
463
251
Koth_PumpStation - Will the station fall? or will you win, and keep the station standing?

When red decides they want to win this war, they send nine mercs undercover into all four of blu's oil pumping stations. when the other three stations have fallen, the final station grows nervous. they start turning on each other, forming groups with each other, until ultimately, only two teams remain in the factory. but who is red? and who is blu? will the station fall? its up to you.

ctf_PumpStations is a fun, small capture the flag map. set in the frontline theme, youll be sure to have lots of fun while playing this map.

The map is set around what i like to call the turbine formula... (I made it up, dont kill me) a small courtyard in the middle with three exits leading off to the flag, and one also touching the spawnroom. although, my map throws in a twist, with a one way door, causing players to have to navigate around it, and also manages to close out on of the paths. Hopefully this helps tackle the stalematey nature of CTF maps...View attachment 28494 View attachment 28494 View attachment 28495
 

killohurtz

Distinction in Applied Carving
aa
Feb 22, 2014
1,016
1,277
That's coming in A2 - A3. just depends on when i get around to it. I usually leave that until late in development so that i can get the more crucial things done first.

Just know that lighting, however basic it may be, is a requirement for a map to be tested on our servers. Consider it "crucial" if you want to test it ASAP.
 

Etasus

L420: High Member
Jul 24, 2016
463
251
Just know that lighting, however basic it may be, is a requirement for a map to be tested on our servers. Consider it "crucial" if you want to test it ASAP.
I'm not looking to get it tested at this very moment. I'm going to work out the major things, set up the lighting, and then test it. and also, i'm currently working out a way to put lighting in for A2...
 

ExtraCheesyPie

L420: High Member
Jan 29, 2015
484
151
Why is the map named Koth_PumpStation if its a ctf map?
 

ExtraCheesyPie

L420: High Member
Jan 29, 2015
484
151
To be honest im not entirely sure why you would upload it right now. Speaking frankly people will not dowload it if its clearly a fullbright map (not that a lot of people even download maps in the first place), so its unlikely you would get any meaningful feedback.

Wouldn't it be a better idea to just work on it on your own and release internal updates, and upload the map once its at the stage of being playable ( with lighting)?
 

Etasus

L420: High Member
Jul 24, 2016
463
251
To be honest im not entirely sure why you would upload it right now. Speaking frankly people will not dowload it if its clearly a fullbright map (not that a lot of people even download maps in the first place), so its unlikely you would get any meaningful feedback.

Wouldn't it be a better idea to just work on it on your own and release internal updates, and upload the map once its at the stage of being playable ( with lighting)?
I already added lighting to A2, gonna upload it here later today...
Why is the map named Koth_PumpStation if its a ctf map?
Dang it! I usually make koth maps, so I put that out of habit... Fixed though!
 

JKTwice

L1: Registered
Aug 12, 2016
7
0
I've found you can place a sentry on top of the intel. It also covers the entire room as well
 

Etasus

L420: High Member
Jul 24, 2016
463
251
So... i did a ton of stuff...

CHANGELOG!

-changed every single ramp into stairs
-replaced the barriers on the bridge with a guardrail
-added a few more storage silos in the middle of the map
-a few changes to lighting
-added a small room near the intel for more decoration and aesthetics
-minor bug fixes
ctf_pumpstation0112.jpg
ctf_pumpstation0110.jpg
ctf_pumpstation0107.jpg
ctf_pumpstation0106.jpg
ctf_pumpstation0111.jpg


Read the rest of this update entry...
 

SnickerPuffs

(*single chuckle*)
aa
Apr 10, 2014
1,315
1,857
For a map in Beta it doesn't look very textured. Also, are you sure you ironed out all the kinks in the gameplay?
 
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