Last team standing

The Letter Before A

Cool Idiot
Jul 15, 2016
292
196
I'm too stupid to do research to see if its been done before and WAY too stupid to try to figure it out by myself.
Anyone have any ideas what logic combination would create a last team standing gamemode
(norespawn until end of round, no control point, last team with person alive wins)
 

Nuke

L4: Comfortable Member
Jul 5, 2016
163
115

nickybakes

You should've played Rumbleverse
aa
Jul 28, 2015
911
1,739
Except arena has a control point. You can easily just delete the point, however having it just be "last man standing wins" without a point will cause a lot of issues. Imagine 2 people left, one on each team, and one of them is a cloak and dagger spy just sitting invisible forever in a corner. The other person will never be able to find the spy, and it will just be an infinite stalemate. Thats why arena has a point, so people actually have a reason to go out and fight.
 

The Letter Before A

Cool Idiot
Jul 15, 2016
292
196
Except arena has a control point. You can easily just delete the point, however having it just be "last man standing wins" without a point will cause a lot of issues. Imagine 2 people left, one on each team, and one of them is a cloak and dagger spy just sitting invisible forever in a corner. The other person will never be able to find the spy, and it will just be an infinite stalemate. Thats why arena has a point, so people actually have a reason to go out and fight.
fair enough
what about a damge system
or is there anyway to currently harness the wall hack system used when you first respawn
or even have a time system till stalemate
 

Nuke

L4: Comfortable Member
Jul 5, 2016
163
115
fair enough
what about a damge system
or is there anyway to currently harness the wall hack system used when you first respawn
There is server side variable. Look it up on wiki, should be somewhere here, and after just use logic magic to force it to 0.
Damage system - moving trigger_hurt's probably. I'm not a mapper exactly, but its not hard to find such thing on other maps.
 

nickybakes

You should've played Rumbleverse
aa
Jul 28, 2015
911
1,739
fair enough
what about a damge system
or is there anyway to currently harness the wall hack system used when you first respawn
or even have a time system till stalemate
If you did either of those you would probably have to explain to players whats going on in some way. Giving the outlines or just randomly damaging players would most likely confuse, and maybe even frustrate players. Why not just use the standard Arena mode with the control point?
 

The Letter Before A

Cool Idiot
Jul 15, 2016
292
196
There is server side variable. Look it up on wiki, should be somewhere here, and after just use logic magic to force it to 0.
Damage system - moving trigger_hurt's probably. I'm not a mapper exactly, but its not hard to find such thing on other maps.
wow a sever side variable
I guess I'm in luck
I didn't even know there was a command
 

The Letter Before A

Cool Idiot
Jul 15, 2016
292
196
If you did either of those you would probably have to explain to players whats going on in some way. Giving the outlines or just randomly damaging players would most likely confuse, and maybe even frustrate players. Why not just use the standard Arena mode with the control point?
I want to do something fresh
some of the fun of tf2 comes from just aimlessly killing and doing your own thing and whilst 24-7 2fort servers haven't figured it out yet maybe this will work
 

The Letter Before A

Cool Idiot
Jul 15, 2016
292
196
No offense but I wouldn't call this idea anything "fresh"

And if people want to go around aimlessly killing they'll either go to upward or a deathmatch server
Think about koth
your team needs the point for 3 minutes and the other team is in the last 30 seconds
for the entire round you have exited your spawn to be instantly killed.
Something like this barely ever happens, but it still does.
Tf2 is really fun when the entire team is trying and doing their job, but this almost never happens.
When the objective is just go kill people and do your own thing in rounds lasting a short amount of time, I think that even when your team is filled with f2ps taunting in spawn you can still have some fun.
 

killohurtz

Distinction in Applied Carving
aa
Feb 22, 2014
1,016
1,277
Any arena-like mode that disables respawns should not be without some kind of stalemate breaker, or else people who were killed during the round will suffer long wait times to play again. If you really want to ditch the control point, perhaps you could talk to @norfolk terrier about his custom arena mode that uses a time limit and the number of remaining players on each team to determine a winner.
 

The Letter Before A

Cool Idiot
Jul 15, 2016
292
196
There is server side variable. Look it up on wiki, should be somewhere here, and after just use logic magic to force it to 0.
Damage system - moving trigger_hurt's probably. I'm not a mapper exactly, but its not hard to find such thing on other maps.
do you remember where you saw to command I cant find it