How to change RED spawnpoints on BLU cap?

team3

L1: Registered
Jun 14, 2016
3
0
Hello, I'm fairly new to mapping and am very interested in it. However, I currently have a map I am working on, but I can't get RED team to change spawn points when BLU caps the first point. (Attack/Defend style, 3CP) Anybody know how to fix this? There are 2 spawn rooms, I want the first one to be available to RED when they own the first point, but then spawn in the 2nd spawn when BLU caps the first point. Thanks in advance!
 

Dadema

L-3: Not very succesful map maker
Jan 27, 2016
163
83
A way to do this is when blu caps the point you disable red's first spawnpoint and enable red's second spawnpoint.
You just need to name all your spawnpoints in one room the same so you can disable and enable them quickly
 

team3

L1: Registered
Jun 14, 2016
3
0
A way to do this is when blu caps the point you disable red's first spawnpoint and enable red's second spawnpoint.
You just need to name all your spawnpoints in one room the same so you can disable and enable them quickly
Sorry for the late reply, but how exactly do I do that?
 

Dadema

L-3: Not very succesful map maker
Jan 27, 2016
163
83
Step 1: Create your first spawnroom and name all the info_player_teamspawn entities the same (by example: spawn_blu_first)
Step 2: Create your second spawnroom and name all the info_player_teamspawn entities the same (by example: spawn_blu_second)
Step 3: Go to the trigger_capture_area from the first control point and add a new output
Step 4: This is how the output should look like:
My output named: OnCapTeam2
Targets entities named: (name first spawnpoints) spawn_blu_first
Via this input: Disable
Step 5: Now add another output:
My output named: OnCapTeam2
Targets entities named: (name second spawnpoints) spawn_blu_second
Via this input: Disable
Step 6: In the properties of the second info_player_teamspawn group, change Start Disabled to Yes

You should be done
 

team3

L1: Registered
Jun 14, 2016
3
0
Step 1: Create your first spawnroom and name all the info_player_teamspawn entities the same (by example: spawn_blu_first)
Step 2: Create your second spawnroom and name all the info_player_teamspawn entities the same (by example: spawn_blu_second)
Step 3: Go to the trigger_capture_area from the first control point and add a new output
Step 4: This is how the output should look like:
My output named: OnCapTeam2
Targets entities named: (name first spawnpoints) spawn_blu_first
Via this input: Disable
Step 5: Now add another output:
My output named: OnCapTeam2
Targets entities named: (name second spawnpoints) spawn_blu_second
Via this input: Disable
Step 6: In the properties of the second info_player_teamspawn group, change Start Disabled to Yes

You should be done
Thank you! I'll try it as soon as I get a chance!