Moonblast

KotH Moonblast A6

Flipy

I like foxes
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Jul 20, 2016
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Moonblast - Fight over control of the command center in this koth map, to become famous and blow up the moon

Which team will get to get credit for blowing up the moon and become world famous? Neither, as blowing up the moon will unleleash a horrible chain of events that dooms humanity, but what else are they going to do with this missile? Both red and blu teams battle it out on this asteroid base that powers the engines for a nuke capable of destroying the moon! This low gravity asteroid base is a small and fluid koth map that encourages closer and quicker combat while using the low gravity and height to your advantage. Try to keep the information relay under your teams control so that your team can claim technical responsibility over this disastrous event, you monster.

This map was made for the 72hr tf2 jam and I hope you enjoy it!

Screenshots:
moonblast_12.jpg
moonblast_11.jpg
moonblast_2.jpg
moonblast_6.jpg
moonblast_9.jpg
mooblast_1.jpg
moonblast_3.jpg
moonblast_4.jpg
moonblast_8.jpg
moonblast_7.jpg
moonblast_10.jpg

Small video demonstration

Installation:

1- download map
2- place in your tf maps folder
3- have fun blowing up the moon
 

Flipy

I like foxes
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Jul 20, 2016
170
1,019
It won't count for the Jam if you didn't make it during the Jam.
I stated in the jam announcement that I was going to start my 72 hours early on Wednesday 4:00 pm (EST) and was told it would be fine! So no worries
 

seth

aa
May 31, 2013
1,019
851
I stated in the jam announcement that I was going to start my 72 hours early on Wednesday 4:00 pm (EST) and was told it would be fine! So no worries


Ah cool ok. Didn't realize. Quite impressive geo for 72hrs.
 

Flipy

I like foxes
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Jul 20, 2016
170
1,019
I forgot about this map, and I wanted to go back and update it.

-revived the map from the dead
-added cover to ramps
-added decals indicating jump pads
-cant cap standing on barriers
-added some signs
-adjusted pipe clipping near small pit
-nobuilded roofs

Pictures of ramp cover
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Read the rest of this update entry...
 

Flipy

I like foxes
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Jul 20, 2016
170
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Small update to test some ideas + quality of life changes

-Removed the low gravity
(This is temporary to see how it plays out)
-Added new one way doors to the jump pad routes
(This should prevent being able to rush the enemy spawn quickly)
-Hopefully fixed spawn doors sometimes not opening
-Clipped some windows so you cant stand on top of them
-Moon has some (really lazy) debris after exploding
-Changed some heath kits from medium to small

Read the rest of this update entry...
 

Flipy

I like foxes
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Jul 20, 2016
170
1,019
-Loads of clipping (I probably still missed stuff)
-Removed prop behind point for better skybox visability
-New jumpad in sewer leading to the point by building
-Gravity now changes depending on whether youre inside or outside
-Added a (crappy) custom texture to each door that changes gravity, hopefully I packed it in right
-Lowered some buildings so you can actually see the skybox a bit more
-Clipped off solar panel buildings entirely
-Improved jump pad accuracy
-One way doors open quicker
-Raised spawn windows

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D2A9BB3CEA6D1FFA34645D0F17B0EB8023C210A3


Read the rest of this update entry...