CTF ctf_sentry_city [Deleted]

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Cynder loves Portal

L420: High Member
Jan 9, 2016
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ctf_sentry_city - More sentries than you shake an sapper at!

Sentries!

I usually put everything in the bsp but this time I thought it'll be more easier just to do it this way.

There is one known exploit that I know of and this will be fixed in the next release.
The nuke button can be spammed.
 

GooGuGajoob

L12: Pro-crastinator
Mar 28, 2014
175
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sooshey

:3c
aa
Jan 7, 2015
514
410
I noticed your download is just a zip containing of your unpacked .bsp and all your custom stuff. You need to pack them all into the .bsp instead using something like VIDE. Here's a tutorial.
I loaded up your map too and I don't really have much to say other than it's fundamentally broken. There's misaligned brushes, microscopic cracks, unclipped stairs, huge open spaces, no symmetry, and the sentries shoot at and destroy each other. This might be ok as a fun gmod map, but it's got a long way to go before it could work in TF2.
 

Cynder loves Portal

L420: High Member
Jan 9, 2016
434
103
I noticed your download is just a zip containing of your unpacked .bsp and all your custom stuff. You need to pack them all into the .bsp instead using something like VIDE. Here's a tutorial.
I loaded up your map too and I don't really have much to say other than it's fundamentally broken. There's misaligned brushes, microscopic cracks, unclipped stairs, huge open spaces, no symmetry, and the sentries shoot at and destroy each other. This might be ok as a fun gmod map, but it's got a long way to go before it could work in TF2.

I already know about VIDE. Did you read the description at all??

Re: the sentries destroying each other..

They are supposed to. Why do you think the map is called "ctf_sentry_city"??

re: missaligned brushes

Do you know how hard it is to align brushes??? I find it hard.. but I'm trying my best to do that! Give me some breathing space for Celestia's sake!
 

sooshey

:3c
aa
Jan 7, 2015
514
410
I already know about VIDE. Did you read the description at all??
Then why didn't you use it? It may be easier for you to not pack, yes, but it makes it annoying for everyone else. Nobody wants to install an unpacked map!

They are supposed to. Why do you think the map is called "ctf_sentry_city"??
Well, they just kill each other instead of players...

Do you know how hard it is to align brushes??? I find it hard.. but I'm trying my best to do that! Give me some breathing space for Celestia's sake!
Use the grid. Shift+W toggles grid snapping.
 

Crowbar

Spiritual preprocessor
aa
Dec 19, 2015
1,455
1,297
It's not a flank. You're supposed to pack thing. How would server owners use the map?
btw you didnt "pack" all
 

Cynder loves Portal

L420: High Member
Jan 9, 2016
434
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Then why didn't you use it? It may be easier for you to not pack, yes, but it makes it annoying for everyone else. Nobody wants to install an unpacked map!


Well, they just kill each other instead of players...


Use the grid. Shift+W toggles grid snapping.

Re: sentry Trains
They do kill players as well.

The trains that carry the sentries leave the tunnel at random times. Sometimes the red and blue sentry trains meet each other.

They do kill players as well. If they cross the rails during the said train carrying sentries is coming down the rails.

How do I know that??

I TEST THE MAP!!

The next version will be packed. I wanted somepony to test it... geeezzz
 

CriminalBunny

Lasers are just deadly rainbows
aa
Oct 11, 2013
273
413
I sense some level of rudeness in your posts

It may be easier for you, but people don't want to browse their tf folder to install custom content every time they download a new map. That's why VIDE exists, to pack extra assets in your map so people get it as soon as they load the map.
 

sooshey

:3c
aa
Jan 7, 2015
514
410
I'm just trying to save you some frustration later. EVERYONE will tell you to pack your map, because they can't test it on a server without tediously installing everything when you should have packed your map in the first place. "Testing" by running around in singleplayer will only tell you so much (and I told you the glaring issues I found already), but it will be pretty much impossible to test on a server in its current state.
 

Hyperion

L16: Grid Member
aa
Jun 8, 2015
840
659
1/ pack custom stuff
2/ fix leak
3/ those veeeeery long corridors aren't very good idea

This is how I see the map
Jrqb0qv.jpg
 

Cynder loves Portal

L420: High Member
Jan 9, 2016
434
103
1/ pack custom stuff
2/ fix leak
3/ those veeeeery long corridors aren't very good idea

This is how I see the map
Jrqb0qv.jpg

I'm now fixing the leaks and going to repack the bsp. Thanks for the screenshot and the helpful feedback.
 

Cynder loves Portal

L420: High Member
Jan 9, 2016
434
103
fixes:
* fixed 99.99% of the leaks.
* Nuke controls fixed.
* Sentry trains times changed

NEW:
The access button to open the nuke control room door is at [REDACTED]


Note:

if you find a leak please provide the cords so I can find it in hammer!

Read the rest of this update entry...
 

Muddy

Muddy
aa
Sep 5, 2014
2,574
4,592
Note:

if you find a leak please provide the cords so I can find it in hammer!
Just so you know, when you compile your map, the compiler will throw an error if it detects a leak. It'll look something like this:

Code:
**** leaked ****
Entity light (-1607.69 -1094.12 -183.00) leaked!
 
Aug 30, 2015
359
451
Other symptoms of a leak that are noticeable in game include Light_spots not casting any light at all light out side of their cones and the entire map rendering at once (This can be checked with the commands sv_cheats and mat_wireframe 1)
 

Cynder loves Portal

L420: High Member
Jan 9, 2016
434
103
This download has been removed and is no longer available for download.
 
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