KotH Outland [Deleted]

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The Smk

L3: Member
Oct 15, 2015
119
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Outland - A Viaduct inspired Map

A Symetrical Tf2 Koth Map that took inspiration by Viaduct

Alpha To Do list: Test The Map
Make The Gameplay Smother
Make The Control Point Nice
Dont Capitalize Every First Letter Of A Word
Upload Pictures ( i am to lazy at the Moment)
 

Kube

Not the correct way to make lasagna
aa
Aug 31, 2014
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Really Would Like To See Some Pictures, They Help A Ton. I'd Do Them For You, Even, If You Are Indeed Lazy.
 

Kube

Not the correct way to make lasagna
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Aug 31, 2014
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Vel0city

func_fish
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Dec 6, 2014
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You know what they say. "No pics, no clicks."
 

AlexCookie

Suspect of eating cookies alive
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Apr 21, 2016
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  1. No any lightning (Fullbright)
  2. Looooong sightlines
  3. Leak (Maybe several)
  4. Misaligned brushes
    KxpusCz.png

  5. No version string in map file name (rename and recompile)
 

nickybakes

You should've played Rumbleverse
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Jul 28, 2015
911
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Looks very bare bones and flat, especially around the control point. Try looking at valve maps and see how they do height differences with things like displacements.
 

The Smk

L3: Member
Oct 15, 2015
119
21
Looks very bare bones and flat, especially around the control point. Try looking at valve maps and see how they do height differences with things like displacements.
First of thx for the Advise and Secound off i know its pretty Bare Bones at the Moment but for me its a Prototype of the basic layout at the moment even if the Logic is ready it isnt supposed to be a Map that is playable because for that it has many problems like sniper sightlines, easy team domination , and no height difference
 

nickybakes

You should've played Rumbleverse
aa
Jul 28, 2015
911
1,739
First of thx for the Advise and Secound off i know its pretty Bare Bones at the Moment but for me its a Prototype of the basic layout at the moment even if the Logic is ready it isnt supposed to be a Map that is playable because for that it has many problems like sniper sightlines, easy team domination , and no height difference
You should finish the layout for a1 before releasing a1. With the method you are using right now, this map will probably end up as a box filled with stuff, instead of an actual design/layout. Along with this box, it will end up as a very flat map, with the whole thing pretty much taking place on one brush. This is exactly what you have right now.

I would suggest maybe drawing out a design on paper, or heavily thinking up and through a design before building it, instead of making a box and just placing whatever stuff in it that pops up in your head.
 

The Smk

L3: Member
Oct 15, 2015
119
21
I have it completly on Paper
You should finish the layout for a1 before releasing a1. With the method you are using right now, this map will probably end up as a box filled with stuff, instead of an actual design/layout. Along with this box, it will end up as a very flat map, with the whole thing pretty much taking place on one brush. This is exactly what you have right now.

I would suggest maybe drawing out a design on paper, or heavily thinking up and through a design before building it, instead of making a box and just placing whatever stuff in it that pops up in your head.
i Have it on Paper but some things i have on paper are rly rly rly hard to build (atleast for me) thats why i havent added them yet and i am currently working on the rest of the Layout.
 

nickybakes

You should've played Rumbleverse
aa
Jul 28, 2015
911
1,739
i Have it on Paper but some things i have on paper are rly rly rly hard to build (atleast for me) thats why i havent added them yet and i am currently working on the rest of the Layout.
For the future, just try to get the whole layout built before uploading a half finished a1. This will prevent people like me from telling you stuff you may already know (like about height differences and sight lines).
 

The Smk

L3: Member
Oct 15, 2015
119
21
For the future, just try to get the whole layout built before uploading a half finished a1. This will prevent people like me from telling you stuff you may already know (like about height differences and sight lines).
ok i am gonna remember that
 
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