I got quite a couple of the same error log spammed into my console when I load my map. I know the reason for one of them, but I used a trick to perform a certain action and that's probably the reason (doesn't affect anything really).
well, 2 errors and I want to know what is causing it.
Inserted trigger_push with no model - spammed around 20 times.
I have 2 trigger_push entity brushes and no error is given when I use them, just when the map loads.
Does it need a model? What?
SOLID_VPHYSICS static prop with no vphysics model! (models/props_moonbase/moon_cylinder_light02.mdl)
S - spammed once for everytime I have that model (20 times).
Should I switch the collision to "not solid" or "bounding box"? Is the problem that it is trying to find a collisions wirefram when there is none?
I think I got the 2nd one, but I tried deleting and recreating the trigger_push brushes, but nothing changed.
(recreating them worked in the other thread about the leaks. They had to be broken or something)[/spoiler]
well, 2 errors and I want to know what is causing it.
Inserted trigger_push with no model - spammed around 20 times.
I have 2 trigger_push entity brushes and no error is given when I use them, just when the map loads.
Does it need a model? What?
SOLID_VPHYSICS static prop with no vphysics model! (models/props_moonbase/moon_cylinder_light02.mdl)
S - spammed once for everytime I have that model (20 times).
Should I switch the collision to "not solid" or "bounding box"? Is the problem that it is trying to find a collisions wirefram when there is none?
I think I got the 2nd one, but I tried deleting and recreating the trigger_push brushes, but nothing changed.
(recreating them worked in the other thread about the leaks. They had to be broken or something)[/spoiler]