If im right in CSS en CSGO bots are still considered as players. Even in l4d. But in l4d you have even more clip types.essentially, in other source games bots aren't regarded as players (but they are in tf2).
Bots are technically players and TECNICALLY can do everything players can do, so this was unnecessary.Playerclip blocks players and bots, clip block bots, players and projectiles
Well, when i tested clipping, it was my early days of mapping. Maybe i forgot something.Bots are technically players and TECNICALLY can do everything players can do, so this was unnecessary.
So, player clip and clip are indentical in TF2.
No clipping blocks projectiles, by the way.
Well... Idk about merasmus and hhh, but looks like monoculus can fly through some clip brushes. Or not. Somebody must do research on that theme.How about the bosses, do they count as NPCs?
This is the only answer you need tbh. In TF2 those textures do exactly the same thing.In TF2 playerclip and clip are basically identical in functionality for standard maps.