I graphed out how many times each texture is used! The answers won't surprise you!

hutty

aa
Mar 30, 2014
538
444
So, I was bored, so I downloaded the entire decompiled valve map pack and made a program to keep track of every time a texture was used.

Before I go further, the raw data the program generated can be found here http://paste.ubuntu.com/15768988/
And the program source code can be found here http://paste.ubuntu.com/15769002/
To run the code, paste it into an empty processing project and toss .vmf files into [code_location]/data/

Alright, so across all of the maps in TF2, here are the 10 most used non-tool textures
90HK5ov.png


1
l0hGIL9.png

The number 1 most used texture is wood/wood_bridge001
With a total of 138,630 uses this texture wins out by a huge margin. TF2 has a lot of wood.

2
UiksYJi.png

The lovable wood/wood_beam_03 takes slot 2 at 92,596 uses.
This texture is the goto for "I need to texture this thing but I don't know what to texture to use." situations.

3
RSg7LET.png

metal/ibeam001b takes slot 3 with 85,760 uses
For being the only viable metal texture in the TF2 library, i'm somewhat surprised this one didn't score higher.

4
SMqDLUk.png

wood/wood_floor002 takes slot 4 at 82,915
Now, this is the texture I thought would be number 1. I guess 4 is pretty close, textures after this have significantly less uses.

5
6n5cM14.png

concrete/concretefloor003 takes slot 5 at 37,191 uses
A surprisingly low score for what seems to be a popular texture.

6
PQLkblU.png

wood/wood_wall002 takes slot 6 at 33,216 uses
Can we call this game a hat themed wood simulator yet?

7
NgiJMQy.png

nature/ground_04 takes slot 7 at 26,367 uses
This one is impossible to find when you think its concrete but its actually a "ground" texture. I wasted a good 2 hours trying to find this when I was new.
Also, dustbowl probably accounts for half of its uses.

8
kZmNXel.png

wood/wall007a takes slot 8 with 22,867 uses
I had no idea this texture was so common. This is one of those things where i'm going to start seeing it everywhere now, isn't it.

9
vS6PS9W.png

brick/wall028 takes slot 9 with 22,583 uses
This is one of those textures that most every map uses somewhere, but no map uses it alot. It ranked just as I expected it.

10
X5wCivx.png

metal/ibeam002 takes slot 10 with 21,595 uses
Being the go to texture for trims and door frames, this texture gets used and abused everywhere.


There you have it, note that my data simply counts the uses in the decompiled vmfs. It may not be accurate to what the mapper intended and it certainly is not accurate to what players see. (granary uses a spytech computerwall texture in so many non_visible places).

Also note, the above list does not include tool textures, or else nodraw and playerclip would take the top 2 slots. I also removed 2 mystery materials that were crashing my quick and dirty string manipulation. "0" which is used a bunch of times in arena_watchtower, and "1" which is used in mvm_rottenburg, once. Spooky.

Anyways, there you go. Maybe sometime we could do a contest that bans the top 30 non-tool textures, that would be fun.




 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,694
2,579
What are you counting, anyway? The number of unique faces in the VMF that are covered with the texture in question? Because that makes sense, but yeah, I would definitely not have expected some of these, mainly because they tend to be used for large faces. wood_beam_03 makes a lot of sense because it's used for almost all of the little detail brushes that are made of wood.
 

Shogun

L6: Sharp Member
Jan 31, 2014
260
220
I'm surprised metal\metaldoor001, imetal and the various roof textures weren't that common.
 

Popo

L1: Registered
Jun 13, 2009
43
29
:nodraw: Scored higher

Did you miss this part?

Alright, so across all of the maps in TF2, here are the 10 most used non-tool textures

-snip-

Also note, the above list does not include tool textures, or else nodraw and playerclip would take the top 2 slots. I also removed 2 mystery materials that were crashing my quick and dirty string manipulation. "0" which is used a bunch of times in arena_watchtower, and "1" which is used in mvm_rottenburg, once. Spooky.
 

Skullio

L1: Registered
Mar 29, 2016
48
54
Sorry that video was just awful, that guy is such a showboater with the loud stopwatch beeps it just ruins the piece. This version is way better

 

Yrr

An Actual Deer
aa
Sep 20, 2015
1,308
2,743
Now do the same for surface area per texture, i'm fairly confident that other textures will show up
itll just be the pro alpine grass texture and the alpine rock texture
 
Mar 23, 2013
1,013
347
Can the programm also figure out what the most used props are? Would be fun to see whats overused in this category