Quick rain question

Vel0city

func_fish
aa
Dec 6, 2014
1,947
1,589
Be careful with it though. It's quite a performance eating thing. Anyway, you'd be better of using particle systems instead of func_precipitation boxes. Those can eat performance too though. Just don't overuse them.
 
Mar 23, 2013
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347
Don't use func_precipitation. Why do you guys even recommend this entity when every TF2 map uses particle effects for rain? Did something change about it?
Use a info_particle_system, download the VMF of koth_sawmill to see which one they used cos I don't have it at hand right now
 
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nickybakes

You should've played Rumbleverse
aa
Jul 28, 2015
911
1,739
Don't use this. Why do you guys even recommend this entity when every TF2 map uses particle effects for rain? Did something change about it?
Use a info_particle_system, download the VMF of koth_sawmill to see which one they used cos I don't have it at hand right now
I think its just func_precipitation is much easier to set up, and you can tell it specifically where the precipitation is, while with particle systems you have to find the name of the particle system, and then you have to place it so rain (or snow) doesnt fly through walls and stuff.
 
Mar 23, 2013
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but particle effects are much prettier with particles fiting the tf2 style and having distance rain fog. I mean just compare func_precipitation with the particles on sawmill! And there is a custom particle effect that doesnt go through world.
 

nickybakes

You should've played Rumbleverse
aa
Jul 28, 2015
911
1,739
but particle effects are much prettier with particles fiting the tf2 style and having distance rain fog. I mean just compare func_precipitation with the particles on sawmill! And there is a custom particle effect that doesnt go through world.
I agree with you on that, the particles look much better than the func_precipitation
 

Freyja

aa
Jul 31, 2009
2,994
5,813
Also if you flag the particle systems as weather clients can turn them off to not suffer the FPS drag.
 

henke37

aa
Sep 23, 2011
2,075
515
You mean that valve don't disable func_precipitation too? Lazy.