- Feb 26, 2016
- 27
- 6
In the spawn room for my map, koth_wharfcrane, I have a second floor/hallway to make room for four more spawns for 32 players. That spawn area is exactly 256 hu off the ground to clear doorways and resupply lockers.
RED SPAWN
I know that some players enjoy the jumping classes (Scout, Soldier, etc) and would more often than not jump off that platform when they get down to the rest of the players. Even someone who just jumped off the edge for fun would take damage from that fall. Even if it's just the spawn room, I would like to prevent damage from this fall. And I succeeded, with a damage filter that took away the damage when they hit the ground, and turned it back on when they left the trigger area.
The issue with this, is that even with an output that turns fall damage back on, I found that Soldiers can't rocket jump after leaving the spawn room. Jumping works, the rocket launches, but there is no damage whatsoever from the rocket explosions. I've tried to rocket jump with different model launchers, but nothing seems to work. Anybody have any ideas as to why this would happen?
RED SPAWN
I know that some players enjoy the jumping classes (Scout, Soldier, etc) and would more often than not jump off that platform when they get down to the rest of the players. Even someone who just jumped off the edge for fun would take damage from that fall. Even if it's just the spawn room, I would like to prevent damage from this fall. And I succeeded, with a damage filter that took away the damage when they hit the ground, and turned it back on when they left the trigger area.
The issue with this, is that even with an output that turns fall damage back on, I found that Soldiers can't rocket jump after leaving the spawn room. Jumping works, the rocket launches, but there is no damage whatsoever from the rocket explosions. I've tried to rocket jump with different model launchers, but nothing seems to work. Anybody have any ideas as to why this would happen?