koth_highway

KotH koth_highway A2

Inventorkid

L1: Registered
Oct 12, 2014
23
3
koth_highway - RED and BLU fight over a highway of greatly exaggerated importance

This is a basic KOTH map, which is a small mining village* divided by a highway. I'm hoping to get a nice middle-of-nowhere look with it, having desert extending all around it. Cap time is set to eight seconds, which will probably change over time.

This is my first fully functional map that isn't just a cube, so feedback is greatly valued!
 
Last edited:

Aeix

L3: Member
Feb 14, 2016
147
58
To get rid of the green lines from your cl_leveloverview screenshot, take the screenshot whilst inside the skybox. You may need to make the skybox pretty tall to do this.
 

ErickShock

L1: Registered
Aug 23, 2015
20
10
Right away I can spot an issue: your capture point lacks some cover. See how the official maps have some sort of cover around the point. Right now I think it'll reveal pretty hard to capture.
 

Inventorkid

L1: Registered
Oct 12, 2014
23
3
Right away I can spot an issue: your capture point lacks some cover. See how the official maps have some sort of cover around the point. Right now I think it'll reveal pretty hard to capture.

Alright, I'll add some cover while I'm tidying up my geometry. I thought that the height advantage on the point might be sufficient, but I guess I'll wait for player testing before anything drastic like that.
 

Inventorkid

L1: Registered
Oct 12, 2014
23
3
I made some changes to the map, I think this will be good for player testing.

Changes:

-Changed lighting in the spawn rooms to help highlight the resupply cabinets and the different exits

-Added some cover to the point

-Tidied up a lot of brushes

-Removed all of the brush doorframes I made, right now they are just gross perch points. May add back later when I'm making detail geometry

-Redid the tall buildings around the point so that there is a single level balcony, for better sightlines

-Added a truck to the right spawn yard exit, to limit sightlines

-Added crates to jump on by the left side building

-Added capture zone markers and decals


I still have some work to do with sightlines around the spawn yards, but this should be a good second version. :)

Read the rest of this update entry...