Er. What does the map look like in Hammer? What does the compile window say?
in hammer it looks perfectly fine
here is the compile log:
** Executing...
** Command: "C:\Program Files\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\Desktop\tf2 maps\dm_plaza.vmf"
Valve Software - vbsp.exe (Dec 30 2015)
4 threads
materialPath: C:\Program Files\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Users\Desktop\tf2 maps\dm_plaza.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/ctf_buckland_a1/dev/dev_blendmeasure_wvt_patch
Patching WVT material: maps/ctf_buckland_a1/nature/blendgrassground001_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
**** leaked ****
Entity func_door (4271.50 -1232.50 2930.68) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 108 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
done (1) (900595 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 881 texinfos to 588
Reduced 44 texdatas to 42 (950 bytes to 902)
Writing C:\Users\Desktop\tf2 maps\dm_plaza.bsp
8 seconds elapsed
** Executing...
** Command: "C:\Program Files\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -both -game "C:\Program Files\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\Desktop\tf2 maps\dm_plaza"
Valve Software - vrad.exe SSE (Dec 30 2015)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights
[56 texlights parsed from 'lights.rad']
Loading c:\users\desktop\tf2 maps\dm_plaza.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (1.60 seconds)
3604 faces
1933031 square feet [278356544.00 square inches]
12 Displacements
17110 Square Feet [2463924.25 Square Inches]
sun extent from map=0.008727
307 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (166)
Build Patch/Sample Hash Table(s).....Done<0.0517 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (4)
FinalLightFace Done
0 of 13 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (11)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 23/1024 1104/49152 ( 2.2%)
brushes 610/8192 7320/98304 ( 7.4%)
brushsides 4011/65536 32088/524288 ( 6.1%)
planes 1822/65536 36440/1310720 ( 2.8%)
vertexes 5088/65536 61056/786432 ( 7.8%)
nodes 1934/65536 61888/2097152 ( 3.0%)
texinfos 588/12288 42336/884736 ( 4.8%)
texdata 42/2048 1344/65536 ( 2.1%)
dispinfos 12/0 2112/0 ( 0.0%)
disp_verts 3468/0 69360/0 ( 0.0%)
disp_tris 6144/0 12288/0 ( 0.0%)
disp_lmsamples 49804/0 49804/0 ( 0.0%)
faces 3604/65536 201824/3670016 ( 5.5%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1937/65536 108472/3670016 ( 3.0%)
leaves 1958/65536 62656/2097152 ( 3.0%)
leaffaces 4354/65536 8708/131072 ( 6.6%)
leafbrushes 1293/65536 2586/131072 ( 2.0%)
areas 3/256 24/2048 ( 1.2%)
surfedges 25013/512000 100052/2048000 ( 4.9%)
edges 14322/256000 57288/1024000 ( 5.6%)
LDR worldlights 307/8192 27016/720896 ( 3.7%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 380/32768 3800/327680 ( 1.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 5757/65536 11514/131072 ( 8.8%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 35/512 12320/180224 ( 6.8%)
LDR lightdata [variable] 2638696/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 124277/393216 (31.6%)
LDR ambient table 1958/65536 7832/262144 ( 3.0%)
HDR ambient table 1958/65536 7832/262144 ( 3.0%)
LDR leaf ambient 12298/65536 344344/1835008 (18.8%)
HDR leaf ambient 1958/65536 54824/1835008 ( 3.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/24900 ( 0.0%)
pakfile [variable] 904/0 ( 0.0%)
physics [variable] 900595/4194304 (21.5%)
physics terrain [variable] 0/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 10047
Writing c:\users\desktop\tf2 maps\dm_plaza.bsp
3 minutes, 2 seconds elapsed
Valve Software - vrad.exe SSE (Dec 30 2015)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights
[56 texlights parsed from 'lights.rad']
Loading c:\users\desktop\tf2 maps\dm_plaza.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (1.58 seconds)
3604 faces
1933031 square feet [278356544.00 square inches]
12 Displacements
17110 Square Feet [2463924.25 Square Inches]
sun extent from map=0.008727
307 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (159)
Build Patch/Sample Hash Table(s).....Done<0.0526 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (4)
FinalLightFace Done
0 of 13 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (12)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 23/1024 1104/49152 ( 2.2%)
brushes 610/8192 7320/98304 ( 7.4%)
brushsides 4011/65536 32088/524288 ( 6.1%)
planes 1822/65536 36440/1310720 ( 2.8%)
vertexes 5088/65536 61056/786432 ( 7.8%)
nodes 1934/65536 61888/2097152 ( 3.0%)
texinfos 588/12288 42336/884736 ( 4.8%)
texdata 42/2048 1344/65536 ( 2.1%)
dispinfos 12/0 2112/0 ( 0.0%)
disp_verts 3468/0 69360/0 ( 0.0%)
disp_tris 6144/0 12288/0 ( 0.0%)
disp_lmsamples 49804/0 49804/0 ( 0.0%)
faces 3604/65536 201824/3670016 ( 5.5%)
hdr faces 3604/65536 201824/3670016 ( 5.5%)
origfaces 1937/65536 108472/3670016 ( 3.0%)
leaves 1958/65536 62656/2097152 ( 3.0%)
leaffaces 4354/65536 8708/131072 ( 6.6%)
leafbrushes 1293/65536 2586/131072 ( 2.0%)
areas 3/256 24/2048 ( 1.2%)
surfedges 25013/512000 100052/2048000 ( 4.9%)
edges 14322/256000 57288/1024000 ( 5.6%)
LDR worldlights 307/8192 27016/720896 ( 3.7%)
HDR worldlights 307/8192 27016/720896 ( 3.7%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 380/32768 3800/327680 ( 1.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 5757/65536 11514/131072 ( 8.8%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 35/512 12320/180224 ( 6.8%)
LDR lightdata [variable] 2638696/0 ( 0.0%)
HDR lightdata [variable] 2638696/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 124277/393216 (31.6%)
LDR ambient table 1958/65536 7832/262144 ( 3.0%)
HDR ambient table 1958/65536 7832/262144 ( 3.0%)
LDR leaf ambient 12298/65536 344344/1835008 (18.8%)
HDR leaf ambient 12298/65536 344344/1835008 (18.8%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/24900 ( 0.0%)
pakfile [variable] 904/0 ( 0.0%)
physics [variable] 900595/4194304 (21.5%)
physics terrain [variable] 0/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 10047
Writing c:\users\desktop\tf2 maps\dm_plaza.bsp
2 minutes, 57 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Users\Desktop\tf2 maps\dm_plaza.bsp" "C:\Program Files\Steam\steamapps\common\Team Fortress 2\tf\maps\dm_plaza.bsp"