Locking capture points by output's won't show on hud

Muddy

Muddy
aa
Sep 5, 2014
2,574
4,592
Have the trigger send the following outputs:
SetTeamCanCap 2 0
SetTeamCanCap 3 0

To re-enable the point send those same outputs, but with the 0's replaced with 1's. Don't ask me why Valve decided not to just go with single digits (1 = red, 2 = blue, 3 = both), they just did...
 

MegapiemanPHD

Doctorate in Deliciousness
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Mar 31, 2012
1,937
1,280
Have the trigger send the following outputs:
SetTeamCanCap 2 0
SetTeamCanCap 3 0

To re-enable the point send those same outputs, but with the 0's replaced with 1's. Don't ask me why Valve decided not to just go with single digits (1 = red, 2 = blue, 3 = both), they just did...
Doing this causes C to not unlock and neither A nor B show as locked on the hud.
 

YM

LVL100 YM
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Dec 5, 2007
7,135
6,056
but C is the one you're trying to unlock via commands? set C to it'self
 

MegapiemanPHD

Doctorate in Deliciousness
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Mar 31, 2012
1,937
1,280
but C is the one you're trying to unlock via commands? set C to it'self
C already works. What I'm trying to do is get A and B to lock in the hud after both points are captured. The way the map works at the moment is that both teams fight over A and B. When one team captures both A and B, A and B are locked and C is unlocked and can only be captured by the team owning A and B. After 60 seconds, C locks and A and B are set to neutral. If one team caps all 3 points, they win.

I can get it all to work BUT I can't get A and B being locked to show up in the HUD.
 

Muddy

Muddy
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Sep 5, 2014
2,574
4,592
This doesn't seem to work at all since both teams can still cap both points that are set to 0
Yeah it's weird, they appear as locked but people can still cap them. Only you said that you'd already managed to lock the points, so I figured it wouldn't be an issue.