Koth_depot

KotH Koth_depot rc1

RataDeOrdenador

L5: Dapper Member
Oct 12, 2015
230
105
Well,first of all,the map itself is REALLY small. Reminds me of Snakeskin...

but smaller.

FjZhZAX.jpg


This part is really big (or open... or both. I still don't know the full "Hammer Language-thing". :V

And also,snipers can spawn from this position to the other spawn. And that's not cool.

BI3zFVQ.jpg


Those 2 health/ammo packs doesn't make any sense... Well,yeah,it's good to have those (obviously),but not SO close to each other. And I think that health/ammo on the control point is telling me: "camp that CP like there's no tomorrow"

c4OantD.jpg


You REALLY need to fix that door. Make it so it opens faster,make it smaller... Or just get one of the door models that are around.

ALSO,the spawn room is really big too. V:

w42iqkN.jpg


I don't get the point of this room... Basically,if I'm chasing someone and is going for THAT health/ammo,he's dead. Because there's only 1 narrowed exit. Nothing else.

oUmW1sk.jpg


Missing some texture stuff over here...

And from NOW ON this is only personal. All that stuff I said before,you'll probably get the same message from,well.. everyone. Almost. xd

Here's 2 small things that I noticed by myself:


KEPQhBS.jpg


You can do a small (but small) demoknight charge over here. Who knows how's that going to affect gameplay. Oh well.

bQxrc62.jpg


And this... I MIGHT BE THE ONLY ONE having this "problem". I might not. No need to worry about it if you GUYS see it clearly. Stupid toaster.

And of course it's still in alpha.

So that's it,I guess. It's an aplha map,so there's lots of stuff to be fixed,moved,and yadiyada. We always start with this stuff. Looks promising.

Maybe having a bigger map (not like the spawn room,of course. Just measure... things... The people around here will explain things better than I do. xd)

And yeah. ALSO,for future screenshots,type sv_cheats 1 in console and then:

r_drawviewmodel 0 - That'll remove your weapon from the screen.

cl_drawhud 0 - That'll remove everything else (timer,ammo,health,control points)

noclip - Just to move around without any issue.

That way you'll get some better screenshots. And also check out some tutorials from Crash and Freyja , and if you haven't,get the Ultimate Mapping Resource Pack to get all the props and models in TF2.

Other than that,can't wait to see a future update,with tons of new paths,chokepoints,shortcuts and BANANAS! specially bananas.
 

ArrowFlint22

L1: Registered
Nov 22, 2015
35
2
Well that room with the land rover is a good place to pull off epic trickstabs or make stickytraps. YES I KNOW WHAT NOCLIP IS... I have a lot of knowledge with the console commands.
 

killohurtz

Distinction in Applied Carving
aa
Feb 22, 2014
1,016
1,277
I can appreciate that you're proud of your work and that you're dedicated enough to write a strategy guide, but to be honest, it's a pretty bold move to label a map "final" when its entire development process took place over a single weekend. The best custom maps took months or years to fully develop. I encourage you to get this tested in an upcoming gameday (at least one is held every weekend), listen to the feedback you get, and start iterating. It's going to be a long road, but repeated testing is the fastest way to improve.
 

ArrowFlint22

L1: Registered
Nov 22, 2015
35
2
plus when I make a server people cannot join unless I find a way to take down a firewall. I have yet to see it in a gameday.
 

JMaxchill

L5: Dapper Member
Jan 21, 2015
215
69
You just made 4 posts, when you could have posted in your own thread once. If you think of something after you post, edit it. If you want to see your map in a gameday add it to the thread when one gets posted or ask for it to be imped in chat.
e: I'm an idiot, this is your thread. Also, it's now 5 posts...
 

ArrowFlint22

L1: Registered
Nov 22, 2015
35
2
I also need to keep the current spawn rooms, because if I don't make them big then every one spawns outside the map... :/
 

zahndah

professional letter
aa
Jul 4, 2015
721
642
I also need to keep the current spawn rooms, because if I don't make them big then every one spawns outside the map... :/
Are you sure your spawns are working correctly, they should be raised off the floor and not right on the wall of the room.
 

sooshey

:3c
aa
Jan 7, 2015
514
410
If you've never uploaded a version of your map before the final version, then of course it's never gonna get into a gameday. You have to do that part yourself.
 

sooshey

:3c
aa
Jan 7, 2015
514
410
That's not how you do it. I just said you have to take care of that yourself. If you want to see your map played, post it on a gameday thread that's taking submissions (they can be found here). Alternatively, join the steam group chat and add it to the imp list.