Making a MannPower map

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chemelia

yndersn't
aa
May 11, 2014
406
619
It's quite simple, actually. All you need is a regular ctf map, plus 11 powerup entities(just tf_powerup if I'm not mistaken) and a point_servercommand with the command set to "tf_powerup_mode 1" that's executed OnMapLoad.
 

MoonFox

L10: Glamorous Member
Mar 17, 2015
739
74
It's quite simple, actually. All you need is a regular ctf map, plus 11 powerup entities(just tf_powerup if I'm not mistaken) and a point_servercommand with the command set to "tf_powerup_mode 1" that's executed OnMapLoad.
huh, well; I think I may have fun with that for practice and future projects
 

tyler

aa
Sep 11, 2013
5,102
4,621
If only there was a way to decompile and look!

BTW, because the maps use a point_servercommand, we can't test them in gamedays or imps unless you have a staff member willing and able to adjust cvars. Email Valve to make Mannpower a switch like Medieval or Arena imo.
 

MoonFox

L10: Glamorous Member
Mar 17, 2015
739
74
If only there was a way to decompile and look!

BTW, because the maps use a point_servercommand, we can't test them in gamedays or imps unless you have a staff member willing and able to adjust cvars.
thanks for the warning, anyway; I'm kind of just taking break from my standard game library and system, good to play a rts game like star craft on max difficulty. gotta admit, the strategy used in that ironically could give ideas into hammer set ups and rigs. I have a neat idea i'm gonna still be working on but in other news.
 

henke37

aa
Sep 23, 2011
2,076
513
Mannpower isn't just a single cvar and some powerup entities. It's two cvars. One for the powerups and one for the grapplinghook.