Well, I've come to a capture point dilemma, the way I have the spawn rooms setup; there is a chance of a halt. The first capture point is right outside the first red spawn, and my problem is; I think that someone in spawn queue right before the capture point, could potentially kill people within spawn, especially if a couple people get stuck in the enemy spawn. so how can I set up a respawn point denial right upon the last push on the control point, for one: stop potential spawn camping glitches, and for two: deny halts