Octothorpe

KotH Octothorpe version Beta 01

r13

Train God
Aug 30, 2010
259
286
Spreading the Train God's love thru minions and now cherbs... so cute!

2015-07-04_00009.jpg

2015-07-04_00010.jpg

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May 25, 2015
390
307
Sure, I know these skeletons are the paranormal creation of the train god, but there's gotta be a limit! Even TF2 constrain itself to the limits of the physical world sometimes! If you just move the trains on their heads so they're a tiny biny bit more centered, you can save me from a logical injury.
Seriously though, it looks kinda good on the regular skeletons where it's in proportion to their body, but on the small ones... Whenever I see them I imagine them lying on their backs flapping with all their limbs trying to get up but are weighed down by that massively overscaled train. Well, at least it's only the engine car... :)
 

r13

Train God
Aug 30, 2010
259
286
The system takes the regular skele and scales down body with code at run time. The asset I provide for one is used for both.
 

r13

Train God
Aug 30, 2010
259
286
I got the Train God actually spawning in person. I also convinced him there was an open bar at the Octothorpe Station as well. These facts may be related.

TRAINGOD-SPAWN.gif
 

r13

Train God
Aug 30, 2010
259
286
The spooky hallway that no one sees but is still spooky.
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A Minion is looking for a hug
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The Cherubs are here to collect for the Sunday paper
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Zed

Certified Most Crunk™
aa
Aug 7, 2014
1,241
1,025
This is slowly but surely becoming the jokiest non-joke map to ever exist.

Keep it up, I love it.
 

r13

Train God
Aug 30, 2010
259
286
The Train God and crew are being done by the re-skinning the original NPC's.

I've tried packing them into the map, but it doesn't play nice unless i place them up into a .vpk and drop it in the custom directory under Team Fortress 2.

So... it's actually some what independent of the map. It should work in any version that is using the skeletons as it's just 'skins'.

If you would like to give them a try: Train God and minions vpk.zip
 

r13

Train God
Aug 30, 2010
259
286
July 6th Version 19

- Small amounts of polish around the map. Made the backdrop skull piles cheaper as they don't need collision and what nots
- slightly increased the potential for more minions to spawn
- Added some door frames. sexy sexy door frames
- Reskinned the skeleton boss and minions to be the Train God and his own minions.

TRAINGOD-SPAWN2.gif
 
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r13

Train God
Aug 30, 2010
259
286
July 9th Version 20

- repacked the files with a different tool. No more additional files or downloads!


Thanks to Fr0zen as well for telling me that .nav files can go in the bsp. That clued me into the fact my tool wasn't working for me. Used VIDE and got everything packed and working with no extras, including the train god reskins.


declaring the map done.
 

r13

Train God
Aug 30, 2010
259
286
As the map is capping out the resource limits of a couple of the internal stats, I'm calling this the release candidate. Any further updates will be polish: IE rigging the Train God a little better or fixing a misspelling on a sign. Not that there is one...

Submitted to the Showcase thingee.
 
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r13

Train God
Aug 30, 2010
259
286
Wasn't expecting to update this one yet, but due to the way that the workshop handles nav files, it relabels and moves them, I have had to release a new packed version to match that. I took the opportunity to push and pull a few bits as well to give the map a little more breathing room and a little more spooky.

July 23rd Version 21

- added Halloween soundscapes
- tweaked the fog colors and distances
- added a workshop labeled nav mesh in the proper spot this time [thx Pikachu on LSD]
- deleted a couple wall sections to open up a few areas
- deleted the overhead train trestles. Jumpers rejoice in the streets!
- added some coffins
- tweaked the green trench lighting to be consistent in both places

The Land of Bones, Fire and Free Cookies
 

r13

Train God
Aug 30, 2010
259
286
I updated the Classic version: here's the link to the steam page

the original not spooky version of the map that some folks preferred. 2 of them. one was my cat.

however with a towering rating of thirty eight as of the last month, I have my doubts if anyone else gives a shit.
 

r13

Train God
Aug 30, 2010
259
286
Octothorpe - A tightly packed KOTH map that will make you respect the Train God

Octothorpe: A Koth Map

Welcome to Octothorpe Station, a small train crossroads on the far outskirts of Poco, New Mexico. The way station was built out quickly by the Mann Company to serve as a storage and logistics center during the Gravel Wars. While most of the Octothorpe facilities are now boarded up, the rail lines that cross through remain as active as ever.

The station is also home to an altar dedicated to the Train God.

The Train God has shown to be particularly fond of this altar. He has been lingering in the area blessing trains with his essence as they pass by. The Train God is also a typical god and he needs his blood sacrifices to help keep his confidence up. Of course being the Train God, he will only take offerings that are presented to his proxy locomotives. Standing in front of any of the trains as they pass through the station is the sure fire method for making the Train God happy. The Train God will usually show his appreciation for your offering by igniting the train on fire for a short time. He's also not an uncaring god. He'd like you to live and go forward. He always tries to resurrect those that have been given up to him. But he's the Train God not the Resurrection God, so it doesn't work out so well. He usually only manages to raise the skeletons from the pirate and cowboy graveyard that Octothorpe was originally built on.

Features:

A tight King of the Hill map themed in the industrial trainyard style with a bit of flair from the rocket stand above the point. The map is about as large as Nucleus and shares the same sort of idea of a dangerous control point in the center. The danger is the trains that plow past the point on either side of it. It has an outer and inner ring of play spaces around the point, a basement passage and of course, your typical altar to the Train God.

- A Train god death counter installed under the point. Every death is counted!
- A custom beachball [so fancy!]
- A custom bouncy skull to shoot and shoot and shoot.
- Lots of custom textures, signs and logos
- 4 trains! No waiting!
- Finished spawn rooms!
- Cubemaps!
- A Conga themed train car for the easily amused!
- A Butter themed train car for those unimpressed with the Conga car!
- A fiery train of death... times four!
- Zombies! When you die, the Train God spawns a skeleton as a thanks!
- Bones on almost every surface!
- The Train God and his posse! In person! Ready to kill you!
- Spooky Fog and Soundscapes!

July 23rd Version 21

- added Halloween soundscapes
- tweaked the fog colors and distances
- added a workshop labeled nav mesh in the proper spot this time [thx Pikachu on LSD]
- deleted a couple wall sections to open up a few areas
- deleted the overhead train trestles. Jumpers rejoice in the streets!
- added some coffins
- tweaked the green trench lighting to be consistent in both places
 

r13

Train God
Aug 30, 2010
259
286
It's scary as hell when it comes rolling down your back side. There's been a few times while testing it and i see the train coming and I can't make the jump up on the platform and fuuuuck. It gets tense even for me.

The videos on the Steam Workshop page are worth a shot as you can hear the Train God taunt the players for getting run over.
 

Stickface

L2: Junior Member
Feb 7, 2014
75
16
everything about this map is fantastic

also would you be releasing the bone textures anytime in the near future?