Cap layout HUD

Hyperion

L16: Grid Member
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Jun 8, 2015
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Shortly, is this possible to do? It would be so much better.
2xurwXi.jpg


To be more accurate, I want that horizontal layout
 
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Muddy

Muddy
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Sep 5, 2014
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You want the red point to be on the left and the blue on the right, and the two neutral ones in the middle in one column?

In your team_control_point_master, set your Cap Layout to 0, 1 2, 3 (assuming the red CP is 0, blue's is 3 and the two neutrals are 1 and 2).
 
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henke37

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Sep 23, 2011
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Wouldn't that create exactly what he wants to avoid?
 

Hyperion

L16: Grid Member
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Jun 8, 2015
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You want the red point to be on the left and the blue on the right, and the two neutral ones in the middle in one column?

In your team_control_point_master, set your Cap Layout to 0, 1 2, 3 (assuming the red CP is 0, blue's is 3 and the two neutrals are 1 and 2).

But that is what I'm using currently... I want that more horizontal layout
 
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Muddy

Muddy
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Sep 5, 2014
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Wait, you're right. My bad.

I managed to make something close with the layout 1, 0 3, 2. It looks more like this though. I don't think it's possible to do exactly what you're picturing, but here's hoping I get proven wrong on that.
 
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Hyperion

L16: Grid Member
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Jun 8, 2015
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Wait, you're right. My bad.

I managed to make something close with the layout 1, 0 3, 2. It looks more like this though. I don't think it's possible to do exactly what you're picturing, but here's hoping I get proven wrong on that.

Yeah, I'm afraid it is not possible what I'm asking for. However your solution is best one. Another idea what I had was 1, 0 2 3 but then there is that one point alone. Like this:

. .#
# # #
 

Hyperion

L16: Grid Member
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Jun 8, 2015
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Honestly it might be better for all the points to just be on one line (like 5cp push but with four points). It's less complicated that way and it'll be easier to understand for players.

But you have to cap 1 and 2 and then 0 or 3, so, 1 and 2 are kinda tied together
 

tyler

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Sep 11, 2013
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A line would make the most sense. Players will see an open CP and a locked CP and put it together.