- Jul 18, 2015
- 31
- 4
Hello, so I've been making my first map, and I've ran into quite the issue: When I add overlays to my map, they will not render within the game! This is quite the issue as I very much would like to be able to use overlays to decorate. When I add them in hammer, they look fine. But when I launch the map in TF2, they don't appear! Does anybody know what's wrong?
---Log---
** Executing...
** Command: "F:\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "F:\Steam\steamapps\common\Team Fortress 2\tf" "F:\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_risen.vmf"
Valve Software - vbsp.exe (Jul 2 2015)
4 threads
materialPath: F:\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading F:\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_risen.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity light (-1728.00 -2304.00 384.00) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1888.0 0.0 -8.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1984.0 0.0 344.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1440.0 0.0 152.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1984.0 0.0 736.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1568.0 0.0 1104.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1824.0 0.0 1104.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1280.0 0.0 1088.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1280.0 0.0 1424.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
*** Error: Skybox vtf files for skybox/sky_morningsnow_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_morningsnow_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_morningsnow_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_morningsnow_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (100068 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 520 texinfos to 269
Reduced 49 texdatas to 35 (1479 bytes to 869)
Writing F:\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_risen.bsp
11 seconds elapsed
** Executing...
** Command: "F:\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "F:\Steam\steamapps\common\Team Fortress 2\tf" "F:\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_risen"
Valve Software - vvis.exe (Jul 2 2015)
4 threads
reading f:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_risen.bsp
reading f:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_risen.prt
LoadPortals: couldn't read f:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_risen.prt
** Executing...
** Command: "F:\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -both -game "F:\Steam\steamapps\common\Team Fortress 2\tf" "F:\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_risen"
Valve Software - vrad.exe SSE (Jul 2 2015)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[39 texlights parsed from 'lights.rad']
Loading f:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_risen.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (0.99 seconds)
1664 faces
752923 square feet [108420968.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
sun extent from map=0.087156
100 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (46)
Build Patch/Sample Hash Table(s).....Done<0.0230 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (14)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 22/1024 1056/49152 ( 2.1%)
brushes 265/8192 3180/98304 ( 3.2%)
brushsides 1654/65536 13232/524288 ( 2.5%)
planes 754/65536 15080/1310720 ( 1.2%)
vertexes 3164/65536 37968/786432 ( 4.8%)
nodes 1400/65536 44800/2097152 ( 2.1%)
texinfos 269/12288 19368/884736 ( 2.2%)
texdata 35/2048 1120/65536 ( 1.7%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1664/65536 93184/3670016 ( 2.5%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 684/65536 38304/3670016 ( 1.0%)
leaves 1423/65536 45536/2097152 ( 2.2%)
leaffaces 1855/65536 3710/131072 ( 2.8%)
leafbrushes 768/65536 1536/131072 ( 1.2%)
areas 2/256 16/2048 ( 0.8%)
surfedges 10432/512000 41728/2048000 ( 2.0%)
edges 6337/256000 25348/1024000 ( 2.5%)
LDR worldlights 100/8192 8800/720896 ( 1.2%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 237/32768 2370/327680 ( 0.7%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 3450/65536 6900/131072 ( 5.3%)
cubemapsamples 20/1024 320/16384 ( 2.0%)
overlays 20/512 7040/180224 ( 3.9%)
LDR lightdata [variable] 1931020/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 74114/393216 (18.8%)
LDR ambient table 1423/65536 5692/262144 ( 2.2%)
HDR ambient table 1423/65536 5692/262144 ( 2.2%)
LDR leaf ambient 9384/65536 262752/1835008 (14.3%)
HDR leaf ambient 1423/65536 39844/1835008 ( 2.2%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/23712 ( 0.0%)
pakfile [variable] 5109/0 ( 0.0%)
physics [variable] 100068/4194304 ( 2.4%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 4380
Writing f:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_risen.bsp
1 minute, 2 seconds elapsed
Valve Software - vrad.exe SSE (Jul 2 2015)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[39 texlights parsed from 'lights.rad']
Loading f:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_risen.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (0.98 seconds)
1664 faces
752923 square feet [108420968.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
sun extent from map=0.087156
100 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (47)
Build Patch/Sample Hash Table(s).....Done<0.0256 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (13)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 22/1024 1056/49152 ( 2.1%)
brushes 265/8192 3180/98304 ( 3.2%)
brushsides 1654/65536 13232/524288 ( 2.5%)
planes 754/65536 15080/1310720 ( 1.2%)
vertexes 3164/65536 37968/786432 ( 4.8%)
nodes 1400/65536 44800/2097152 ( 2.1%)
texinfos 269/12288 19368/884736 ( 2.2%)
texdata 35/2048 1120/65536 ( 1.7%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1664/65536 93184/3670016 ( 2.5%)
hdr faces 1664/65536 93184/3670016 ( 2.5%)
origfaces 684/65536 38304/3670016 ( 1.0%)
leaves 1423/65536 45536/2097152 ( 2.2%)
leaffaces 1855/65536 3710/131072 ( 2.8%)
leafbrushes 768/65536 1536/131072 ( 1.2%)
areas 2/256 16/2048 ( 0.8%)
surfedges 10432/512000 41728/2048000 ( 2.0%)
edges 6337/256000 25348/1024000 ( 2.5%)
LDR worldlights 100/8192 8800/720896 ( 1.2%)
HDR worldlights 100/8192 8800/720896 ( 1.2%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 237/32768 2370/327680 ( 0.7%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 3450/65536 6900/131072 ( 5.3%)
cubemapsamples 20/1024 320/16384 ( 2.0%)
overlays 20/512 7040/180224 ( 3.9%)
LDR lightdata [variable] 1931020/0 ( 0.0%)
HDR lightdata [variable] 1931020/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 74114/393216 (18.8%)
LDR ambient table 1423/65536 5692/262144 ( 2.2%)
HDR ambient table 1423/65536 5692/262144 ( 2.2%)
LDR leaf ambient 9384/65536 262752/1835008 (14.3%)
HDR leaf ambient 9384/65536 262752/1835008 (14.3%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/23712 ( 0.0%)
pakfile [variable] 5109/0 ( 0.0%)
physics [variable] 100068/4194304 ( 2.4%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 4380
Writing f:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_risen.bsp
1 minute, 3 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "F:\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_risen.bsp" "F:\Steam\steamapps\common\Team Fortress 2\tf\maps\koth_risen.bsp"
** Executing...
** Command: "F:\Steam\steamapps\common\Team Fortress 2\hl2.exe"
** Parameters: -game "F:\Steam\steamapps\common\Team Fortress 2\tf" -dxlevel 81 -sw -noborder -w 1680 -h 1050 -console -novid -useforcedmparms -noforcemaccel -noforcemspd +map "koth_risen" -steam
---Log---
** Executing...
** Command: "F:\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "F:\Steam\steamapps\common\Team Fortress 2\tf" "F:\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_risen.vmf"
Valve Software - vbsp.exe (Jul 2 2015)
4 threads
materialPath: F:\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading F:\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_risen.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity light (-1728.00 -2304.00 384.00) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1888.0 0.0 -8.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1984.0 0.0 344.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1440.0 0.0 152.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1984.0 0.0 736.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1568.0 0.0 1104.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1824.0 0.0 1104.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1280.0 0.0 1088.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1280.0 0.0 1424.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
*** Error: Skybox vtf files for skybox/sky_morningsnow_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_morningsnow_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_morningsnow_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_morningsnow_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (100068 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 520 texinfos to 269
Reduced 49 texdatas to 35 (1479 bytes to 869)
Writing F:\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_risen.bsp
11 seconds elapsed
** Executing...
** Command: "F:\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "F:\Steam\steamapps\common\Team Fortress 2\tf" "F:\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_risen"
Valve Software - vvis.exe (Jul 2 2015)
4 threads
reading f:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_risen.bsp
reading f:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_risen.prt
LoadPortals: couldn't read f:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_risen.prt
** Executing...
** Command: "F:\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -both -game "F:\Steam\steamapps\common\Team Fortress 2\tf" "F:\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_risen"
Valve Software - vrad.exe SSE (Jul 2 2015)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[39 texlights parsed from 'lights.rad']
Loading f:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_risen.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (0.99 seconds)
1664 faces
752923 square feet [108420968.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
sun extent from map=0.087156
100 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (46)
Build Patch/Sample Hash Table(s).....Done<0.0230 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (14)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 22/1024 1056/49152 ( 2.1%)
brushes 265/8192 3180/98304 ( 3.2%)
brushsides 1654/65536 13232/524288 ( 2.5%)
planes 754/65536 15080/1310720 ( 1.2%)
vertexes 3164/65536 37968/786432 ( 4.8%)
nodes 1400/65536 44800/2097152 ( 2.1%)
texinfos 269/12288 19368/884736 ( 2.2%)
texdata 35/2048 1120/65536 ( 1.7%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1664/65536 93184/3670016 ( 2.5%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 684/65536 38304/3670016 ( 1.0%)
leaves 1423/65536 45536/2097152 ( 2.2%)
leaffaces 1855/65536 3710/131072 ( 2.8%)
leafbrushes 768/65536 1536/131072 ( 1.2%)
areas 2/256 16/2048 ( 0.8%)
surfedges 10432/512000 41728/2048000 ( 2.0%)
edges 6337/256000 25348/1024000 ( 2.5%)
LDR worldlights 100/8192 8800/720896 ( 1.2%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 237/32768 2370/327680 ( 0.7%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 3450/65536 6900/131072 ( 5.3%)
cubemapsamples 20/1024 320/16384 ( 2.0%)
overlays 20/512 7040/180224 ( 3.9%)
LDR lightdata [variable] 1931020/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 74114/393216 (18.8%)
LDR ambient table 1423/65536 5692/262144 ( 2.2%)
HDR ambient table 1423/65536 5692/262144 ( 2.2%)
LDR leaf ambient 9384/65536 262752/1835008 (14.3%)
HDR leaf ambient 1423/65536 39844/1835008 ( 2.2%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/23712 ( 0.0%)
pakfile [variable] 5109/0 ( 0.0%)
physics [variable] 100068/4194304 ( 2.4%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 4380
Writing f:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_risen.bsp
1 minute, 2 seconds elapsed
Valve Software - vrad.exe SSE (Jul 2 2015)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[39 texlights parsed from 'lights.rad']
Loading f:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_risen.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (0.98 seconds)
1664 faces
752923 square feet [108420968.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
sun extent from map=0.087156
100 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (47)
Build Patch/Sample Hash Table(s).....Done<0.0256 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (13)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 22/1024 1056/49152 ( 2.1%)
brushes 265/8192 3180/98304 ( 3.2%)
brushsides 1654/65536 13232/524288 ( 2.5%)
planes 754/65536 15080/1310720 ( 1.2%)
vertexes 3164/65536 37968/786432 ( 4.8%)
nodes 1400/65536 44800/2097152 ( 2.1%)
texinfos 269/12288 19368/884736 ( 2.2%)
texdata 35/2048 1120/65536 ( 1.7%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1664/65536 93184/3670016 ( 2.5%)
hdr faces 1664/65536 93184/3670016 ( 2.5%)
origfaces 684/65536 38304/3670016 ( 1.0%)
leaves 1423/65536 45536/2097152 ( 2.2%)
leaffaces 1855/65536 3710/131072 ( 2.8%)
leafbrushes 768/65536 1536/131072 ( 1.2%)
areas 2/256 16/2048 ( 0.8%)
surfedges 10432/512000 41728/2048000 ( 2.0%)
edges 6337/256000 25348/1024000 ( 2.5%)
LDR worldlights 100/8192 8800/720896 ( 1.2%)
HDR worldlights 100/8192 8800/720896 ( 1.2%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 237/32768 2370/327680 ( 0.7%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 3450/65536 6900/131072 ( 5.3%)
cubemapsamples 20/1024 320/16384 ( 2.0%)
overlays 20/512 7040/180224 ( 3.9%)
LDR lightdata [variable] 1931020/0 ( 0.0%)
HDR lightdata [variable] 1931020/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 74114/393216 (18.8%)
LDR ambient table 1423/65536 5692/262144 ( 2.2%)
HDR ambient table 1423/65536 5692/262144 ( 2.2%)
LDR leaf ambient 9384/65536 262752/1835008 (14.3%)
HDR leaf ambient 9384/65536 262752/1835008 (14.3%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/23712 ( 0.0%)
pakfile [variable] 5109/0 ( 0.0%)
physics [variable] 100068/4194304 ( 2.4%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 4380
Writing f:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_risen.bsp
1 minute, 3 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "F:\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_risen.bsp" "F:\Steam\steamapps\common\Team Fortress 2\tf\maps\koth_risen.bsp"
** Executing...
** Command: "F:\Steam\steamapps\common\Team Fortress 2\hl2.exe"
** Parameters: -game "F:\Steam\steamapps\common\Team Fortress 2\tf" -dxlevel 81 -sw -noborder -w 1680 -h 1050 -console -novid -useforcedmparms -noforcemaccel -noforcemspd +map "koth_risen" -steam