Question about pakratting and VRAD

Snowbat

L4: Comfortable Member
Apr 23, 2013
165
74
I got 2 questions:

- I heard you should add certain options to VRAD when doing a full compile. In the Expert window however, I don't see the VRAD thing anywhere. I see $bsp_exe, $vis_exe and $light_exe but not $vrad_exe.
I tried adding the options to $light_exe, but then the map renders in fullbright as if I had a leak (when I don't)

- Made a custom particle system. If I want it to be available in my map, I need to add it to the manifest file right? Do I have to add that manifest filme in my BSP too with Pakrat?

Thanks!
 

Idolon

they/them
aa
Feb 7, 2008
2,105
6,106
For your VRAD issue, $light_exe is the right one. I'm guessing that somehow VRAD is choking and not doing anything, which would produce a fullbright map. Check for typos in your parameters.

For custom particles, you'll want to make a map-specific manifest file. Put a <mapname>_particles.txt in your /maps folder, and fill it out like you would the particles manifest file (except just the extra .pcf files you want). For example:

BzqznR4.png


I forget what the ! does, but you should probably put it in.

You'll have to pack this .txt file and the .pcf file into your map.
 

Snowbat

L4: Comfortable Member
Apr 23, 2013
165
74
For your VRAD issue, $light_exe is the right one. I'm guessing that somehow VRAD is choking and not doing anything, which would produce a fullbright map. Check for typos in your parameters.

For custom particles, you'll want to make a map-specific manifest file. Put a <mapname>_particles.txt in your /maps folder, and fill it out like you would the particles manifest file (except just the extra .pcf files you want). For example:

BzqznR4.png


I forget what the ! does, but you should probably put it in.

You'll have to pack this .txt file and the .pcf file into your map.
I'll do that.
Thanks, mate!
 
Mar 23, 2013
1,013
347
I'll do that.
Thanks, mate!

Also include a mapname.txt (the description of the map that is displayed after connecting next to the loading screen pictures) in your maps folder and pack that as well. I heard particles might not work in some cases if you don't include it.