Sure, here's the source art :
Bonefield-source-tgas.zip
This is the shader I'm using.
"WorldVertexTransition"
{
"$basetexture" "octothorpe/Skulls01"
"$basetexture2" "nature/dirtground010"
"%tooltexture" "Nature/blendgroundtograss003_tooltexture"
"$blendmodulatetexture" "octothorpe/skulls2dirt-blend"
"$surfaceprop" "dirt"
"$bumpmap" "octothorpe/Skulls_normals01"
"$bumpmap2" "octothorpe/dirt-normal"
}
That should give you all you need to get started with it. I have the same set at 2048 as well if it's needed. I was using it at that size first and scaling the textures down in game but it wasn't getting me much so i lopped them down to proper 1024's.
Now these may or may not blend well with the ssbump backed ground textures. Depends on your specific map and lighting. I did also include a ssbump version of the normal map that i had used in my process. if you want to use it... it's in there.
If you want the bone pile models, i can pack them up too. cheers