Is this possible? Variation on PL

Koei

L4: Comfortable Member
Feb 23, 2008
186
4
I'm thinking about creating a map where there is 1 platform that moves 1 way or the other. Teams need to get on it to make it move towards the enemy base, when they reach the enemy base the team wins. Both teams can sit on the platform, but it will only move when 1 team is on it. So it's like payload, but with just one "cart". Since I have no experience with setting up payload I was wondering if anyone could tell me if this is possible.
 

Koei

L4: Comfortable Member
Feb 23, 2008
186
4
Okay, great. But I'm totally getting lost setting it up. Ain't there a payload prefab somewhere I can mess around with. I hate reading a wall of text to get something working, I'd rather mess about.
 

Rad

L1: Registered
Aug 25, 2008
16
2
This should be possible. Wacky Races is proof of that, which is a map where they use a truck that the team can ride on instead of a bomb cart.

Yeah, like Fatony illustrates, it's better to follow a tutorial rather than use prefabs. I used prefabs for making spawn doors and it was a HUGE pain in the butt to figure out what went wrong when they dont work. Try http://developer.valvesoftware.com/wiki/TF2/Creating_a_Payload_Map This is a straight forward tutorial that tells you what to do.
 

Spacemonkeynz

L5: Dapper Member
Jan 31, 2008
234
52
Decompile Goldrush, it's the best way to map (or any payload map)

So it's like payload, but with just one "cart"
lol, payload is just one cart.

The "cart" in Goldrush is basically just a 'moving platform', if you only want it to move when players are on top of it, just resize the capture areas to just be on top of the 'func_tracktrain'.
 

Koei

L4: Comfortable Member
Feb 23, 2008
186
4
Decompile Goldrush, it's the best way to map (or any payload map)


lol, payload is just one cart.

The "cart" in Goldrush is basically just a 'moving platform', if you only want it to move when players are on top of it, just resize the capture areas to just be on top of the 'func_tracktrain'.

I am talking about 1 single cart for both teams. Sort of a backwards tug of war, lets call it a push of war.
 

FaTony

Banned
Mar 25, 2008
901
160
Absolutely possible, ofc HUD will not work properly.

I'll give you more hints:

Make 1 big track (path_tracks). Set func_tracktrain to start in the middle path_track. Set team_train watcher. (You know...some point'll have to be "home" or maybe a path_track after it.) Now the problem is that both teams can "capture" point but the cart has to be moved in diff. directions. So no trigger_caparea, but trigger_multiple with OnTouching and OnNotTouching outputs, some logic entities and stuff. Looks not harder than es_dynamite and other "b4goldrush" maps.
 

Rad

L1: Registered
Aug 25, 2008
16
2
I have a suggestion for your map. Try to make some kind of mechanism to help prevent stalements. One issue i always have with push of war maps is that it usually generates stalements.