Map clipping off?

Joeakuaku

L1: Registered
Jul 19, 2014
15
2
My friend is devving a map for a server of his, and he's kind of new to the mapping scene. We (he) is making an edit to ctf_turbine_pro_b2, and we've pretty much got it all worked out, except for one (big) problem: the map clips off at one point.
mdMtBLO.jpg


I have never seen this happen before. Do any of you have any insight on this?
 

iiboharz

eternally tired
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Nov 5, 2014
857
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I've had it happen to me before. The problem seemed to be that Hammer's render distance was cutting off parts of the map and preventing them from compiling. I fixed it by going into the options menu and turning up the render distance and clipping plane to max.

Hammer doesn't do this. (as far as I know)

Turn off radius culling.
 
Last edited:

killohurtz

Distinction in Applied Carving
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Feb 22, 2014
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You probably have radius culling on. See the R in the red circle along the toolbar at the top? It's generally a good idea to keep that off, because it tends to lag Hammer and will cull anything outside its radius when you compile.

If you ever need to compile a small section of a map at a time, the cordon tool :cordonenable: is the way to go.
 

Vincent

&#128296 Grandmaster Lizard Wizard Jedi &#128296
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Sep 5, 2009
912
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You probably have radius culling on. See the R in the red circle along the toolbar at the top? It's generally a good idea to keep that off, because it tends to lag Hammer and will cull anything outside its radius when you compile.

If you ever need to compile a small section of a map at a time, the cordon tool :cordonenable: is the way to go.

If your computer can handle it leaving radius culling on for huge maps while you work can be helpful. Especially if you intend to fly around to check multiple area's. Just make sure to turn it off when you go to compile.

I only say this because I use it like that personally. I don't lag when I use it, but I'm sure that's the hardware on my computer doing work.
 

iiboharz

eternally tired
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Nov 5, 2014
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If your computer can handle it leaving radius culling on for huge maps while you work can be helpful. Especially if you intend to fly around to check multiple area's. Just make sure to turn it off when you go to compile.

I only say this because I use it like that personally. I don't lag when I use it, but I'm sure that's the hardware on my computer doing work.

Specs?
 

Vincent

&#128296 Grandmaster Lizard Wizard Jedi &#128296
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Sep 5, 2009
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iiboharz

eternally tired
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Nov 5, 2014
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Nothing terribly fancy. I didn't realize you guys were having issues with it, interesting. Maybe it's the render quality I'm using or something.

Motherboard: ASUS (P8Z77-V LK)
CPU: Intel Core i5-3570K (Quad-Core 3.4GHz)
RAM: 16GB (DDR3)
Video Card: GTX660 2GB (MSI N660)

Your specs seem lower than mine and Crash's, idk how you manage it. For me it horribly slows down hammer and causes issues if i move the camera (and by proxy the culling radius) while I have an entity window open
 

Vincent

&#128296 Grandmaster Lizard Wizard Jedi &#128296
aa
Sep 5, 2009
912
684
Your specs seem lower than mine and Crash's, idk how you manage it. For me it horribly slows down hammer and causes issues if i move the camera (and by proxy the culling radius) while I have an entity window open

Yeah it doesn't make a difference for my framerate, I tried it on a variety of valve maps big and small. I did notice though that I can't control the diameter of the culling sphere, I remember being able to.. hmm.