Need help with a 5cp mid.

Bardry

L1: Registered
Mar 7, 2015
1
0
I know how to use Hammer I just have no idea what I'm doing when it comes to designing points.
 

Vel0city

func_fish
aa
Dec 6, 2014
1,947
1,589
Well here's the problem: we don't know what you want, how the other parts of the map look/will look like, etc.

Walk around other 5CP maps, and see how they've done it. I'd recommend taking a look at Granary, Process and Glassworks (the last is not an official map but it's a good map). If you want to know how not to do it, look at 5Gorge and Fastlane and see what they've got in common.

Also: welcome to the TF2maps.net community! Say hi here so we get to know you a little bit more.
 

Zed

Certified Most Crunk™
aa
Aug 7, 2014
1,241
1,025
It depends on what crowd you're trying to cater to. If you're aiming your map towards 6v6, Glassworks is a bad example of a mid (It's very well suited to Highlander and pub play, though.)

Definitely check out Coldfront's mid as an example, too.
 

Kube

Not the correct way to make lasagna
aa
Aug 31, 2014
1,342
1,849
Make it spin

This. Is. Absolute. GENIUS.

home-simpson-spinning.gif
 

Moonfixer

L5: Dapper Member
Aug 23, 2014
229
81
Well here's the problem: we don't know what you want, how the other parts of the map look/will look like, etc.

Walk around other 5CP maps, and see how they've done it. I'd recommend taking a look at Granary, Process and Glassworks (the last is not an official map but it's a good map). If you want to know how not to do it, look at 5Gorge and Fastlane and see what they've got in common.

Also: welcome to the TF2maps.net community! Say hi here so we get to know you a little bit more.

If you don't mind me asking, what is the issue with cp_fastlane? I personally find the theme forgettable and bland but Im not sure that's what you're talking about.
 

Vel0city

func_fish
aa
Dec 6, 2014
1,947
1,589
If you don't mind me asking, what is the issue with cp_fastlane? I personally find the theme forgettable and bland but Im not sure that's what you're talking about.

Last is an impenetrable sentry nest and 2nd is a big open field where everybody HAS to pas trough. One sentry covers the entire playable space. Mid is more or less ok.
 

Bunbun

aa
May 18, 2014
401
782
Tips before looking around 5cp mids:
DON'T look at 5gorge's mid
DO look at granary's mid
DO check out badland's mid
 

Kube

Not the correct way to make lasagna
aa
Aug 31, 2014
1,342
1,849
Tips before looking around 5cp mids:
DON'T look at 5gorge's mid
DO look at granary's mid
DO check out badland's mid

I actually quite like 5gorge's mid, and while I can see people not liking it, art is the eyes of the beholder.

Then again, if the beholder happens to be the TF2Maps community, stay far away from 5gorge.

And also orange maps. Can't forget those.
 

Zed

Certified Most Crunk™
aa
Aug 7, 2014
1,241
1,025
Mid is more or less ok.

There's absolutely zero easily accessible high ground at mid. It just generally leads itself to very passive play. It's boring, to say the least.

The high ground that is there is only accessible by explosive jumping, and the huge height advantage plus the health kit up there makes it incredibly easy to hold onto. It also makes it harder to push back in.
 

Kube

Not the correct way to make lasagna
aa
Aug 31, 2014
1,342
1,849
There's absolutely zero easily accessible high ground at mid. It just generally leads itself to very passive play. It's boring, to say the least.

The high ground that is there is only accessible by explosive jumping, and the huge height advantage plus the health kit up there makes it incredibly easy to hold onto. It also makes it harder to push back in.

Alrighty. I see where you get that.