Hey,
I'm working on a jump map and I'm at the point where I need to make several trigger_teleport and func_nogrenades brushes. In some cases this is as simple as duplicating the solid brush, positioning it above the original and shrinking it to 1 unit high.
However in some of these cases I need multiple sides of the solid brush to be covered by a trigger. If we assumed that I needed a cube shaped brush covered, should I duplicate the brush and extend it 1 unit in all directions, or create 6 brushes, one for every face and tie them to the same entity?
I know that both these methods would work, so I'm interested to find out which would be considered a better solution.
Thanks
I'm working on a jump map and I'm at the point where I need to make several trigger_teleport and func_nogrenades brushes. In some cases this is as simple as duplicating the solid brush, positioning it above the original and shrinking it to 1 unit high.
However in some of these cases I need multiple sides of the solid brush to be covered by a trigger. If we assumed that I needed a cube shaped brush covered, should I duplicate the brush and extend it 1 unit in all directions, or create 6 brushes, one for every face and tie them to the same entity?
I know that both these methods would work, so I'm interested to find out which would be considered a better solution.
Thanks