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RetroNuva10

L1: Registered
Dec 9, 2014
41
6
Okay. So, whenever I run my map, the log comes up -- And the map doesn't run. Then, Hammer doesn't respond. Therefor -- I can't playtest my map. (cp_liftoff)

I don't know if this is only for that map -- Or if it's Hammer itself. I just don't know what I've done wrong. How do I find leaks?
 

RetroNuva10

L1: Registered
Dec 9, 2014
41
6
Thanks

I did bring the log into that website several times.

I've also tried launching the map by running TF2 -- The map doesn't update the changes I've made when I do so. I'l try clicking Pointfile. Thanks!
 

RetroNuva10

L1: Registered
Dec 9, 2014
41
6
Try launching TF2 and starting the map from there.

Also, to find leaks: click go to Maps > Load Pointfile. If there's a leak, it'll show you where it is.

When I click Load Pointfile, the folder is in a different folder on my Desktop. Where is the Pointfile folder usually located so I can find it?
 

killohurtz

Distinction in Applied Carving
aa
Feb 22, 2014
1,016
1,277
When I click Load Pointfile, the folder is in a different folder on my Desktop. Where is the Pointfile folder usually located so I can find it?

The pointfile (.lin) should be created in the same directory as your .vmf once you run vbsp and it finds a leak. Also, while you're patching up leaks, make sure to run vbsp only and check the "don't run the game after compiling" box - that's all you need to generate pointfiles, and it'll save you a lot of time.

On your original issue: try using the check the problems dialog (Alt+P), and see if it finds anything.
 

henke37

aa
Sep 23, 2011
2,075
515
Also, while you're patching up leaks, make sure to run vbsp only and check the "don't run the game after compiling" box - that's all you need to generate pointfiles, and it'll save you a lot of time.

Or use advanced compile mode and set the build process to halt if the prt file wasn't generated. Sure, it won't catch areaportal leaks this way, but those are comparatively rare.
 
Mar 23, 2013
1,013
347
Or use advanced compile mode and set the build process to halt if the prt file wasn't generated. Sure, it won't catch areaportal leaks this way, but those are comparatively rare.

That's why you have a -leaktest option for vbsp to automaticly cancel the compile as soon your map leaks