Custom MvM robot icons

  • If you're asking a question make sure to set the thread type to be a question!

Snowbat

L4: Comfortable Member
Apr 23, 2013
165
74
So, I'm working on an MvM map and Alias is busy making my waves. Since we plan to make "custom" robot classes, I've been tinkering with icon creation a bit.

Ullapool Caber Demo:
4khi02.jpg

Direct Hit Soldier:
walhli.jpg

Kritzkrieg Medic:
33ttmro.jpg

Loose Cannon Demo:
35d9lwj.jpg

Cow Mangler Soldier:
egaiqa.jpg

Natasha Heavy:
jz9pas.jpg

Phlog Pyro:
20z2qsw.jpg

Boston Basher Scout:
23rv91e.jpg

Sun on a Stick Scout:
30u7fh3.jpg

Skullcutter Demo:
tggbhZ9.png

Fireaxe Pyro:
2ns99ft.jpg

Axtinguisher Pyro:
28lfdck.jpg

Fire Bullet Sniper:
coQBVlR.png

King Sentry Buster (Alias' surprise!):
leaderboard_class_sentry_buster_giant.png

Brass Beast Heavy:
wu4583.jpg

Third Degree Pyro:
2jfjdi8.jpg


Not sure it's very good, so I thought I'd ask some opinions.
 
Last edited:

UKCS-Alias

Mann vs Machine... or... Mapper vs Meta?
aa
Sep 8, 2008
1,264
816
The loose cannon on its own already is a bit flawed with icons thanks to valve. You have an icon with 3 pipes where there also should have been 1 for the normal demo with just 1 pipe on it. That default icon should have been for the loose cannon.

Your pyro icon seems fine
 
Mar 23, 2013
1,013
347
Something like this you mean?

Cow Mangler Sollie:
2j4dcw4.jpg


Phlog Pyro
9j2n1x.jpg

yes, that's much better.

For the loose cannon, First I thought it shows a rocket and not the canon x) Maybe make a canon-ball instead. like the sign on demo's arm
 

Snowbat

L4: Comfortable Member
Apr 23, 2013
165
74
yes, that's much better.

For the loose cannon, First I thought it shows a rocket and not the canon x) Maybe make a canon-ball instead. like the sign on demo's arm
I think for the Loose Cannon I might indeed just use a cannonball with an explosive danger sign near it, kinda like the Liberty Launcher Sollies.
 

xijko

L1: Registered
May 18, 2014
8
0
Oh yeah, that Loose Cannon one did look like a rocket at first. But now I see it.

I agree with you, a cannonball/normal pill with an explosive danger sign would work well. I guess they are the grenade launcher equivalent of a knockback liberty launcher!
 

Snowbat

L4: Comfortable Member
Apr 23, 2013
165
74
Ok so I remade the Loose Cannon one and I also made one for Skullcutter Demobots

Loose Cannon:
2a5m2e0.jpg


Skullcutter:
2i7w9ah.jpg
 

henke37

aa
Sep 23, 2011
2,075
515
The axe looks too realistic.
 

Snowbat

L4: Comfortable Member
Apr 23, 2013
165
74
Remade the Skullcutter to look a bit more cartoony.
140w379.jpg


Also made one for Sun On A Stick Scouts
25anl7o.jpg


And changed the direction of the Boston Basher so that it's the same as with all other icons
153usnq.jpg
 
Last edited:

henke37

aa
Sep 23, 2011
2,075
515
I think the old one was better actually. Avoid details and avoid gradients. Favor areas of solid color.
 

Snowbat

L4: Comfortable Member
Apr 23, 2013
165
74
Okay guys, time to raise this thread back from the depths. I edited some of my existing icons and created a few new ones.
Check the original post for all of them :)

Feel free to use whichever you'd like to use.
 

Snowbat

L4: Comfortable Member
Apr 23, 2013
165
74
Added one for the Fireaxe Pyro's and Axtinguisher Pyro's, but I think the Axt one is gonna look like crap scaled down.
And a Fireaxe Pyro is probably a pojntless robot but ehh. Did it for the lulz.
Shall one of you have a request for a certain class you'd like in your waves and want me to make an icon for it, let me know.
 

henke37

aa
Sep 23, 2011
2,075
515
From the "Why?" department: Rocket Jumper icons.
 

Zed

Certified Most Crunk™
aa
Aug 7, 2014
1,241
1,025
I don't think you can program the MvM bots to actually rocket jump. Not sure though.

They're clearly designed to distract you.
 

henke37

aa
Sep 23, 2011
2,075
515
I don't think you can program the MvM bots to actually rocket jump. Not sure though.

First they'd need to get the regular bots to do it. Yeah, it's just for distraction.