- Sep 22, 2014
- 39
- 38
How do I solve the "overwhelming feeling" for new players?
Hey Designers!
I've been building my map (Rock Bottom, formerly known as Copper Pit) for a while now, and have taken part in many opportunities for feedback. Whilst ironing out all the problems in the map one problem remains:
The indoors area of my map continues to be very overwhelming to new players. However, players who had a few rounds on the map are telling me they are getting comfortable with the layout.
Now I think this is not necessarily bad, however I would like to solve/lower the impact of this problem.
Things I have already done in order to improve readability of my level:
- Simplified all the signage from/towards the intelligence.
- Added different textures to clearly distinct certain areas/hallways from each other
- Adjusted lighting to light up the main paths towards the objective
Do you have any experience with this problem? How did you solve it?
What's your opinion on this? Do you think it is "bad" when a map is not readable from the first time a player starts?
If you want to give me useful feedback on this I would kindly advice you to play the map and tell me exactly where you get overwhelmed/lost. That way I can focus on those specific areas
Thank you for reading!
Hey Designers!
I've been building my map (Rock Bottom, formerly known as Copper Pit) for a while now, and have taken part in many opportunities for feedback. Whilst ironing out all the problems in the map one problem remains:
The indoors area of my map continues to be very overwhelming to new players. However, players who had a few rounds on the map are telling me they are getting comfortable with the layout.
Now I think this is not necessarily bad, however I would like to solve/lower the impact of this problem.
Things I have already done in order to improve readability of my level:
- Simplified all the signage from/towards the intelligence.
- Added different textures to clearly distinct certain areas/hallways from each other
- Adjusted lighting to light up the main paths towards the objective
Do you have any experience with this problem? How did you solve it?
What's your opinion on this? Do you think it is "bad" when a map is not readable from the first time a player starts?
If you want to give me useful feedback on this I would kindly advice you to play the map and tell me exactly where you get overwhelmed/lost. That way I can focus on those specific areas
Thank you for reading!
Last edited: