- Apr 27, 2012
- 25
- 5
Wondering if anyone with -StaticPropLighting/Propper experience could help me out with this...
Im getting terrible lighting with the custom props I've created with Propper. Based on what ive read, -StaticPropLighting will cause the prop to be lit normally/by vertexs (or how it would be in the map). Ive already followed the first step and disabled normal mapping on the props before compiling them in the editor, im just not sure where to go next... I added the -StaticPropLighting paramter to lights.exe in the default compiling section but the lighting still looks horrible when I compile. I noticed on the site they talk about compiling in HDR not default.
Can anybody help me get this lighting working or suggest another method to light my props? I tried lighting them with an info_lighting and I didnt get very good shadows or lighting with that either
Im getting terrible lighting with the custom props I've created with Propper. Based on what ive read, -StaticPropLighting will cause the prop to be lit normally/by vertexs (or how it would be in the map). Ive already followed the first step and disabled normal mapping on the props before compiling them in the editor, im just not sure where to go next... I added the -StaticPropLighting paramter to lights.exe in the default compiling section but the lighting still looks horrible when I compile. I noticed on the site they talk about compiling in HDR not default.
Can anybody help me get this lighting working or suggest another method to light my props? I tried lighting them with an info_lighting and I didnt get very good shadows or lighting with that either