Clipping problem with spawn doors

Dain

L3: Member
Oct 21, 2009
106
43
I've got the standard setup for spawn doors. Func_door, trigger_multiple, prop_dynamic (door_slide_large_dynamic.mdl), func_respawnroomvisualizer. It technically works fine, but I've noticed that I clip against the corners of the door while it is locked (i.e. during setup time, or when I'm on the other team). This is even though the func_door is flush with the surrounding walls, and the collisions of the door prop turned off.

uIwOJyX.png


yX4ENm7.png


pls help
 

Dain

L3: Member
Oct 21, 2009
106
43
The side frame is a different prop from the top thing, you'll have to disable the collisions separately.

Nope, it's all the one prop.

n4KSVZC.png


Besides that wouldn't explain why I'm brushing up against it in the first place, since the func_door should be blocking me.
 

wareya

L420: High Member
Jun 17, 2012
493
191
Yeah, visualizer collision is "deeper" for some reason. It's a fraction of a unit. Do this:
0LF8TlX.png