Force taunt

invertMASA

L3: Member
Nov 9, 2013
103
1
I seen in a map that had a spycrab room that forced you to taunt. Anyone know what to make that?
 

henke37

aa
Sep 23, 2011
2,075
515
Just decompile the map and see how it was done.
 

Egan

aa
Feb 14, 2010
1,375
1,720
One way you could do it, if you don't want to decompile the map to easily find out, is to use a point_clientcommand named clientcommand. Set up a trigger_multiple to hit the clientcommand with a:
OnStartTouch - clientcommand - Command - +taunt
Then you can have the trigger_multiple start disabled, and just flick it on and off with a button somewhere, and force all the clients inside to +taunt when they trigger the trigger.
 

RubbishyUser

L7: Fancy Member
Feb 17, 2013
414
488
I'm now imagining a map that plays itself. Then I realised that was basically called a really uninteractive demo.
 

invertMASA

L3: Member
Nov 9, 2013
103
1
One way you could do it, if you don't want to decompile the map to easily find out, is to use a point_clientcommand named clientcommand. Set up a trigger_multiple to hit the clientcommand with a:
OnStartTouch - clientcommand - Command - +taunt
Then you can have the trigger_multiple start disabled, and just flick it on and off with a button somewhere, and force all the clients inside to +taunt when they trigger the trigger.

Worker perfectly! Thanks man