Working on my very first map, got a few simple questions.

IRWhiteGuy

L1: Registered
Oct 2, 2014
8
0
Hello, new to mapping, been working on this dodgeball map for a few days now.

Q #1:
Is it possible to change the transparency of an object?

Q #2:
So I've noticed some objects are kind of "slippery", such as some types of glass, is there a way of removing it?

Q #3:
How can I re-scale an object without deforming it? Because changing the size of an object manually doesn't really work best sometimes.

I'm sure I've had more.. Oh well, I'll try to remember them some time later.

Thanks.
 

Fruity Snacks

Creator of blackholes & memes. Destroyer of forums
aa
Sep 5, 2010
6,394
5,571
Is it possible to change the transparency of an object?

Q #2:
So I've noticed some objects are kind of "slippery", such as some types of glass, is there a way of removing it?

Q #3:
How can I re-scale an object without deforming it? Because changing the size of an object manually doesn't really work best sometimes.

For #2, all objects barring the slime texture should have the same friction.

For 1 and 3, what do you mean by objects? Brushes? Props?
 

A Boojum Snark

Toraipoddodezain Mazahabado
aa
Nov 2, 2007
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7,670
For #2, all objects barring the slime texture should have the same friction.
Nope. Glass is among the materials that have a different friction level. To answer the question, you can't really do anything about it short of making a custom material.

(default friction is .8 while glass has .5)
 

seth

aa
May 31, 2013
1,019
851
They are indeed called brushes normally, but blocks are fine too. To answer your first question, there's no tool that lets you customize transparency on say a 0-100% scale, but you can texture brushes in nodraw to make them invisible but still solid, and if you want varying levels of transparency, I think you'll just have to make a custom texture.
 

Freyja

aa
Jul 31, 2009
2,994
5,813
Not true.

brush_transparency.jpg


There's a hidden (not in FGD) render mode that allows you to specify a brush transparency. On any brush entity (func_brush used here).

Just turn smart edit off and set the render mode to 8, like so. Then the FX amount controls transparency.

m8NK8Be.png
 

Fruity Snacks

Creator of blackholes & memes. Destroyer of forums
aa
Sep 5, 2010
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Nope. Glass is among the materials that have a different friction level. To answer the question, you can't really do anything about it short of making a custom material.

(default friction is .8 while glass has .5)

Oh fine, you. You win this time.
 

wareya

L420: High Member
Jun 17, 2012
493
191
I make glass non-slippery by either func_brushing it and disabling its collision and putting a blockbullets in its place, or just recessing it slightly and putting a blockbullets over it.
 

IRWhiteGuy

L1: Registered
Oct 2, 2014
8
0
Not true.

brush_transparency.jpg


There's a hidden (not in FGD) render mode that allows you to specify a brush transparency. On any brush entity (func_brush used here).

Just turn smart edit off and set the render mode to 8, like so. Then the FX amount controls transparency.

m8NK8Be.png

Wow, this saved me lots of time, thanks.